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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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And can someone explain the tick counter and how to "work it" Cheers |
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#2
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30 tics a second give you 1800 tics per minute. if (Time.tickCounter() % 1200 == 0) 1200 - is cycle here 0 - is initial delay before running script. I'd suggest taking doghous3 script to start with and just change filenames in it to avoid simple mistakes. This is what I did with his mission. |
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#3
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I double checked mine and doghouse's map.... neither planes load... the message pops up but thats it... i load on the game console and it mentions "load failed"... Any reason behind this :S? Steam and VAC? :S See attached picture Cycle here - ? whats that lol update Is this the part where it "reloads" itself? or "deletes" itself?? Cheers DOH - HANG ON A SEC LOL never laughed at myself so much... copy and paste - bad idea... forgot my sub folder in the line... all my own missions are saved in "Ross" folder... talk about wasting a few hours Still need an answer on the cycle though! Last edited by mcler002; 04-26-2011 at 02:59 PM. |
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#4
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By cycle I mean it reloads a 2nd mission (sub-mission) every 1200 ticks in this example that is every 40 seconds. |
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#5
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New version of "Battle of France"
Added guns to tankers. Spawns assigned to runways on some airfields. etc. |
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#6
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Cheers for all your help, hopefully have a map to show soon!
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#7
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Good luck!
Last edited by Ataros; 04-27-2011 at 07:42 AM. |
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#8
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Ack next question
Any script or trigger to remove AI after mission? or should i just get them to RTB then "vanish"... Cheers |
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#9
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Ok people
This is what i have made so far... 3 sub missions (b1 4xhe115 attack convoy, b2 8x he111 attack base, r1 12xblenheim attack base) So many things can be changed/ done differently after learning a few things about script... However, please feel free to have a look and make comments (bad or good!) All i really want to know now is: a) can you end the sub missions before the script starts the new one b) bring back destory "static" objects after "x" amount of time? Cheers Ross Note - If you are going to use my game maps, make sure you change the script directory for each sub mission!!! in "OnlineBoB" - Hope you understand!!! Last edited by mcler002; 04-26-2011 at 04:41 PM. |
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#10
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I think a good idea would be to disable AI controls or kill engine with a script in 30 minutes after the last waypoint and destroy it 10 minutes later. We need such a script badly. Hope someone with C# knowledge can write it for us. Last edited by Ataros; 04-27-2011 at 07:46 AM. |
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