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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 04-26-2011, 07:19 AM
Blackrat Blackrat is offline
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Quote:
Originally Posted by Thee_oddball View Post
if your trying to rotate maps or maintain a certain time of day i can tell if you how to if you like
I can do that, but getting the not destroyed actor on new mission, is that a bug or mission design error?
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  #2  
Old 04-26-2011, 07:30 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Blackrat View Post
I can do that, but getting the not destroyed actor on new mission, is that a bug or mission design error?
I think it is neither a bug nor error. This is the concept of CloD online. There is no such thing as mission as it was in original IL-2, e.g. you can not just unload a mission. A mission in CloD is just new mission objectives like in real life. In real life when mission is over actors do not just disappear if they are still alive. When you load a new mission you are actually just adding new objectives to your current mission. And this is the beauty of CloD as it gets closer to real life simulation.

I think to clear a server from all the actors you have to run a script that specifically does this (destroys actors) or restart server.

Last edited by Ataros; 04-26-2011 at 07:35 AM.
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  #3  
Old 04-26-2011, 08:17 AM
Blackrat Blackrat is offline
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Originally Posted by Ataros View Post
I think it is neither a bug nor error. This is the concept of CloD online. There is no such thing as mission as it was in original IL-2, e.g. you can not just unload a mission. A mission in CloD is just new mission objectives like in real life. In real life when mission is over actors do not just disappear if they are still alive. When you load a new mission you are actually just adding new objectives to your current mission. And this is the beauty of CloD as it gets closer to real life simulation.

I think to clear a server from all the actors you have to run a script that specifically does this (destroys actors) or restart server.
So in effect the number of AI increases with each mission load?
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  #4  
Old 04-26-2011, 01:56 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by Blackrat View Post
So in effect the number of AI increases with each mission load?
yes, that is what the script is for that i posted in the OP
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  #5  
Old 04-26-2011, 02:21 PM
Blackrat Blackrat is offline
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Originally Posted by Thee_oddball View Post
yes, that is what the script is for that i posted in the OP
Okay, I know nothing about the mission side of things, I am using Doghouses 1.6 version and that script is not in his cs file that I can see.
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  #6  
Old 04-26-2011, 04:33 PM
Ataros Ataros is offline
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Originally Posted by Blackrat View Post
So in effect the number of AI increases with each mission load?
It should increase if it is not destroyed by any script as far as I understand. I may be wrong of cause. We just started testing my mission on Repka server. Sometimes many AI just die at the same time after mission load.

When you have actors from previous mission do they behave normally or die in the beginning of new mission? Developers asked us to provide a log of such deaths and a track as logs are not enough. If you have the same problem please provide a log with a track I'll post it for devs at sukhoi.ru.
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  #7  
Old 04-27-2011, 06:07 AM
Blackrat Blackrat is offline
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Originally Posted by Ataros View Post
It should increase if it is not destroyed by any script as far as I understand. I may be wrong of cause. We just started testing my mission on Repka server. Sometimes many AI just die at the same time after mission load.

When you have actors from previous mission do they behave normally or die in the beginning of new mission? Developers asked us to provide a log of such deaths and a track as logs are not enough. If you have the same problem please provide a log with a track I'll post it for devs at sukhoi.ru.
I had that in the early weeks but not now, now it just states actor not destroyed. Are the Devs only paying attention at sukhoi.ru and not here?
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  #8  
Old 04-27-2011, 06:12 AM
Blackrat Blackrat is offline
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OKay gotta an issue with rotation, it seems to rotate (same mission reloading) but then all clients timeout even with the DOS box open still. Any ideas?

Start.cmd

Code:
console LOG on
console LOGTIME on
difficulty HeadShake 1
mp_dotrange DOT 20
f mission1.cmd
mission1.cmd

Code:
battle stop

missLoad 128Bobv1_6.mis
timeout 900.00 chat Welcome to Syndicate full real server ALL
timeout 900.00 chat www.syndicatesquadron.com for forum and Vent details ALL
timeout 900.00 chat Maps rotate Every 3 hours ALL
timeout 10200.000 chat Map will change in 10 minutes ALL
timeout 10500.000 chat Map will change in 5 minutes ALL
timeout 10620.000 chat Map will change in 3 minutes ALL
timeout 10680.000 chat Map will change in 2 minutes ALL
timeout 10740.000 chat Map will change in 1 minutes ALL
timeout 10800.000 f mission2.cmd
battle start
mission2.cmd

Code:
battle stop

missLoad 128Bobv1_6.mis
timeout 900.00 chat Welcome to Syndicate full real server ALL
timeout 900.00 chat www.syndicatesquadron.com for forum and Vent details ALL
timeout 900.00 chat Maps rotate Every 3 hours ALL
timeout 10200.000 chat Map will change in 10 minutes ALL
timeout 10500.000 chat Map will change in 5 minutes ALL
timeout 10620.000 chat Map will change in 3 minutes ALL
timeout 10680.000 chat Map will change in 2 minutes ALL
timeout 10740.000 chat Map will change in 1 minutes ALL
timeout 10800.000 f mission1.cmd
battle start
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  #9  
Old 04-27-2011, 06:30 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Blackrat View Post
Are the Devs only paying attention at sukhoi.ru and not here?
We have a long-time community member at sukhoi who happens to be a part of dev team now but does not speak English. Most of the dev team does not speak English I think and do not have time to read forums except for bug-report threads.

This 1C site is a forum of the publisher for Russia and CIS only.
Official support for international community is done by the international publisher at UBI forums. They must be more helpful.

Last edited by Ataros; 04-27-2011 at 06:34 AM.
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  #10  
Old 04-27-2011, 06:43 AM
Blackrat Blackrat is offline
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Quote:
Originally Posted by Ataros View Post
We have a long-time community member at sukhoi who happens to be a part of dev team now but does not speak English. Most of the dev team does not speak English I think and do not have time to read forums except for bug-report threads.

This 1C site is a forum of the publisher for Russia and CIS only.
Official support for international community is done by the international publisher at UBI forums. They must be more helpful.
Thanks for that, at least we have an ear listening somewhere and you are doing a great job picking snippets up here and passing it on thanks.
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