![]() |
|
CoD Multiplayer Everything about multiplayer in IL-2 CoD |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
I am talking about the cmd files, obviously got my terminology wrong, busy today will try and experiment tomorrow.
|
#2
|
|||
|
|||
![]()
Keenly watching and waiting
![]() Thanks. |
#3
|
|||
|
|||
![]()
if your trying to rotate maps or maintain a certain time of day i can tell if you how to if you like
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#4
|
|||
|
|||
![]()
I can do that, but getting the not destroyed actor on new mission, is that a bug or mission design error?
|
#5
|
|||
|
|||
![]() Quote:
I think to clear a server from all the actors you have to run a script that specifically does this (destroys actors) or restart server. Last edited by Ataros; 04-26-2011 at 07:35 AM. |
#6
|
|||
|
|||
![]() Quote:
|
#7
|
|||
|
|||
![]()
yes, that is what the script is for that i posted in the OP
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#8
|
|||
|
|||
![]()
Okay, I know nothing about the mission side of things, I am using Doghouses 1.6 version and that script is not in his cs file that I can see.
|
#9
|
|||
|
|||
![]() Quote:
When you have actors from previous mission do they behave normally or die in the beginning of new mission? Developers asked us to provide a log of such deaths and a track as logs are not enough. If you have the same problem please provide a log with a track I'll post it for devs at sukhoi.ru. |
#10
|
|||
|
|||
![]() Quote:
|
![]() |
|
|