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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-17-2011, 08:44 AM
Fall_Pink? Fall_Pink? is offline
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Agree, I see the same. Maybe now after the performance of CoD is much better, other bugs that were hidden will now come to light. Afterall, CoD is now for the first time actually playable and just tried my 1st campaign

I've seen similar AI behavior for bombers. They behave sometimes a bit like ufo's and can change direction quite rapidly. Something they should not be able to when I understand the law of physics.

Another bug seems to be fighters that shoot at none existing targets. Their target is there, but 20 or 30 feet below or above.

Now that CoD performance is acceptable (it will need further optimization I think) for most of us, I see errors that look like synchronization errors that are caused by the game engine. I have sometimes missing sounds, wrong sounds for objects that I'm viewing, fighters that shoot at blank targets.

It's not just AI I think. It's the coordination/orchestration between the different threads that does not run in sync.

Rgs,
FP
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Old 04-17-2011, 09:03 AM
Pyrres Pyrres is offline
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I think parts of the problem is that the AI is now so much more flexible. I mean that AI pilot that is not a good shooter will shoot all over the place, and an AI that is good at piloting might just be able to make those recoverys or crazy moves etc etc. And bombers doing the crazy manouvers is for the most part realistic. Some manouvers that look like high g manouvers might be just a bit over 1g and when you are diving after a target over 700kph it might look like the target is turning extremely rapidly because of the speed difference and the closing speed.

I think on the most part it is realistic and real. I have not been in a war, but if you are about to die, I would think you would do anything to survive. Even if it meant going over your planes limits. Oh and I have not seen those crazy rolls yet, so there might be a bug but I have not seen that yet.
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