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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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So I have been playing this game for a while and I do like it, however I find myself getting p***ed and turning it off frequently. This is because the planes in this game stall TOO EASY. Now I'm sure you guys are going to call me a noob and say that it takes more practice, but I have the X52 flight stick with rudder pedals and I have adjusted the sensitivity and everything that there is to adjust and it is still too stall happy.
Now I don't know if anyone here is an actual pilot but I am. I have all of my ratings which includes Multi-engine, IFR, Commercial, with both a complex and high performance endorsement. I have been flying for a while now and I do have experience in high performance aircraft and I can tell you from experience that aircraft like these do not stall this easy. I'm not going to give you a lesson on aerodynamics but I can tell you that the physics in this game are severely flawed. Have you ever seen a Red Bull Air race where one of those pilots stalled their aircraft? Probably not, because it rarely happens, and the airplanes those guys are flying are much more unstable than a P-51. I really hope that the creators of this game take a look at cliffs of dover or 1946 and revamp their flight models. I don't know who they talked to that made them make the aircraft in this way, but they need to talk to people in the industry. I'd really like to hear what you all think... |
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#2
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Have you adjusted the elevators and alirons on the planes you can make it to where the planes are pretty much impossible to stall the trick is getting a good bsllence between not stalling and still being maneuverable and secondly it's a game not real life I have got my setings to where I pretty much never stall unless shot up of corse
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#3
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#4
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I mainly play realistic but I play sim too and I just never had the problem you are talking about I just use a regular controller though so don't have any experience with a flight stick
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#5
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no undpilot87 you arent going to get the real flight feeling from this game. for anyone who has sat in behind the stick/yoke it will be quite different and a major let down. it is a game, and you have to approach if from that perspective. if you try to fly these ac from the frame of mind of how real ac react, etc you will simply not do very well. but that being said this game is a lot of fun. first off set your sensitivities to about 1/2 for most ac ( that is what i had to do to get the feel for the game...then start to move them up towards full). the 109s are the most stable, so fly the G6 to start and play with the others from there. the 51s are bricks, some of the spits stall like you said way too easy. the game is flawed. if you are playing ps3 then you have 2 different controls to adjust with xbox only 1. dont get discouraged though. actually this is the best non PC air combat game that you can get right now on console. hook up with some of the boys who play the system you do and learn to fly all over again. and you are best off trying real or sim ( there you have flap (10%ish) controls) difficulties. arcade will simply just really frustrate and totally piss you off.. if you are on xbox let me know and we will set up a time and fly around together until you get your gamewings. GT Bobysockser
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Last edited by bobbysocks; 04-16-2011 at 06:46 PM. |
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#6
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#7
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cool. the only thing with the sensitivities low is the ac is slower to react. so when you get into online dogfights it is a disadvantage. you wont turn or roll as crisp as the guy on your 6 or the one whose 6 you are on. i flew that way for a long time just to ge the feel for things. then i started to slide them towards full a notch or 2 at a time. if you are dissapointed with the way the spit handles you are really going to be upset when you fly the 51s and 190s...haha
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#8
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#9
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Well, I don't know about stalling but I do always feel like landing is probably a heck of a lot easier in real life than it is in these games.
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#10
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StiC |
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