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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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![]() There must be a suitable work around if you are right.... |
#2
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in the FMB go to edit, script, i havent fiddled too much but it would appear there you can create scripts and then apply them to aircraft groups you have created, when i went into "actions" i noticed one named spawn so i would imagine having a fiddle there should work
if i were going to test this id make a quick airgroup on an airfield make a spawn script for it then park a camera or player aircraft there and see what pops up |
#3
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If it is the same than IL2 you can by make it appear later, not activated later but spawn later.
I could be wrong. - ![]() |
#4
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There is a box i ticked called: Script Spawn C.. but no idea what it does..and the Trigger and Action are also equally meaningless to me i'm afraid. I can assign spawn script to a plane.. but that is all. ![]() ![]() The 'script' section is empty, and i have no experience in scripting in IL2, i have no idea what language or varables to use. Clueless! Quote:
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#5
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Try this link, it if for IL2 but we are still in IL2, no?
http://www.il2-fullmissionbuilder.com/index.php ![]() |
#6
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#7
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But like always the mission builder is not a finished work. Wait and see. ![]() |
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