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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-09-2011, 10:47 AM
MadTommy MadTommy is offline
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Originally Posted by mcler002 View Post
Atm this FMB doesnt have that feature... Someone update me and show me if im wrong please
Please be wrong.. as that seems unbelievable to me, such an important feature!

There must be a suitable work around if you are right....
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  #2  
Old 04-09-2011, 10:54 AM
oxygenthief oxygenthief is offline
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in the FMB go to edit, script, i havent fiddled too much but it would appear there you can create scripts and then apply them to aircraft groups you have created, when i went into "actions" i noticed one named spawn so i would imagine having a fiddle there should work

if i were going to test this id make a quick airgroup on an airfield make a spawn script for it then park a camera or player aircraft there and see what pops up
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  #3  
Old 04-09-2011, 11:23 AM
senseispcc senseispcc is offline
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If it is the same than IL2 you can by make it appear later, not activated later but spawn later.

I could be wrong. -
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  #4  
Old 04-09-2011, 11:27 AM
MadTommy MadTommy is offline
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Originally Posted by oxygenthief View Post
in the FMB go to edit, script, i havent fiddled too much but it would appear there you can create scripts and then apply them to aircraft groups you have created, when i went into "actions" i noticed one named spawn so i would imagine having a fiddle there should work

if i were going to test this id make a quick airgroup on an airfield make a spawn script for it then park a camera or player aircraft there and see what pops up
Thanks, i've looked that this.. but can't figure it out.
There is a box i ticked called: Script Spawn C.. but no idea what it does..and the Trigger and Action are also equally meaningless to me i'm afraid. I can assign spawn script to a plane.. but that is all.





The 'script' section is empty, and i have no experience in scripting in IL2, i have no idea what language or varables to use. Clueless!

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Originally Posted by senseispcc View Post
If it is the same than IL2 you can by make it appear later, not activated later but spawn later.

I could be wrong. -
The question is, How?
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  #5  
Old 04-09-2011, 11:31 AM
senseispcc senseispcc is offline
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Try this link, it if for IL2 but we are still in IL2, no?

http://www.il2-fullmissionbuilder.com/index.php

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  #6  
Old 04-09-2011, 11:38 AM
MadTommy MadTommy is offline
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Originally Posted by senseispcc View Post
Try this link, it if for IL2 but we are still in IL2, no?

http://www.il2-fullmissionbuilder.com/index.php

Thanks a lot.. looks like a great resource. I hope it is compatible!
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  #7  
Old 04-09-2011, 01:13 PM
senseispcc senseispcc is offline
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Originally Posted by MadTommy View Post
Thanks a lot.. looks like a great resource. I hope it is compatible!
I hope also it is.
But like always the mission builder is not a finished work.
Wait and see.
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