![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
If it is the same than IL2 you can by make it appear later, not activated later but spawn later.
I could be wrong. - ![]() |
#2
|
|||
|
|||
![]() Quote:
There is a box i ticked called: Script Spawn C.. but no idea what it does..and the Trigger and Action are also equally meaningless to me i'm afraid. I can assign spawn script to a plane.. but that is all. ![]() ![]() The 'script' section is empty, and i have no experience in scripting in IL2, i have no idea what language or varables to use. Clueless! Quote:
![]() |
#3
|
|||
|
|||
![]()
Try this link, it if for IL2 but we are still in IL2, no?
http://www.il2-fullmissionbuilder.com/index.php ![]() |
#4
|
|||
|
|||
![]() Quote:
|
#5
|
|||
|
|||
![]() Quote:
But like always the mission builder is not a finished work. Wait and see. ![]() |
#6
|
|||
|
|||
![]()
Tom, done it
![]() |
#7
|
|||
|
|||
![]()
Here you go
Basically you make one "Trigger" and one "Action" Both the trigger and action must have the SAME NAME to work! With the action, you must select the aircraft in question ... Thats about it... Ref to pics!! Ref to Aircraft "call signs" Cheers Extra A rookie at flying, natural with FMB lol |
![]() |
|
|