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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Is the anti eplilepc(s)y back on after the beta patch? Changing the option doesn't do Anything to the fps.
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#2
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Because it never ever was a real issue... Got it finally? How does it feel to be fooled like a sheep?
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#3
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How does the game work on your PC?
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#4
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Okay so I benched my computer flying the bomber intercept over London quick-mission with ALL HIGH 1920x1080 8xAA and EVERYTHING ON/MAXED except spazfilter :p
During this mission, I notice this in particular : The overall impression is that the ride is smooth (FPS) but with a LOT of intermittent stutters causing the effect of low FPS. If looking in a certain direction long enough, it seems to ease off and increase FPS, until you look another direction. But just now I discovered something with my GPU load/usage. My screenies use EVGA overlay to show GPU temp and GPU Load %. Check this out: First image was taken during about 10-20 fps showing a average GPU load of about 30-40% ![]() The second image is from a few seconds later, flying the the same direction, but looking upwards! Both GPU temp and Load increased severly at the same time as my FPS went skyhigh (well 40FPS + and of course without micro-stutters). ![]() I say something tells me that CPU or Harddrive is what is causing the stutters as stuff is constantly loaded into the sim, whilst the graphics card has to "WAIT" to actually be utilized. On the online maps when dogfighting I always have 100% GPU load and NO stutters/Microfreeze at all. Am I the only one observing this behaviour or is this old news? I have pretty decent specs. Run graphics demanding games like Crysis at smooth FPS maxed out.. Something here is seriously over-complicated in loading into the game causing waaay too much hold-ups. That's MY impression. ALSO: All shadows, from FLAK to clouds and aircraft are CONSTANTLY doing crazy stuff, warping and changing into more detailed and defined shadows and jumping back to blurred dark spots.. Still a blast though :p |
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