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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Beta Patch-Good/Bad. All discussions here please. (http://forum.fulqrumpublishing.com/showthread.php?t=20799)

Doc_uk 04-07-2011 11:13 AM

Beta Patch-Good/Bad. All discussions here please.
 
Well alot of the stuttering has now gone,
Just checked the free flight channel mission, a Very good improvement
Back for more testing
Also all my resolotions are now showing up in options, did you fix this?

Regards
Josh

ChocsAway 04-07-2011 12:08 PM

Hi Josh,

What are your system specs? No improvement for me with the patch unfortunately. Still lots of stuttering/micro freeze over land and very little if any fps gain.

Q9550@3.8
GTX480
4GB ram
Running at 1680x1050

FZG_Immel 04-07-2011 12:11 PM

Quote:

Originally Posted by ChocsAway (Post 255501)
Hi Josh,

What are your system specs? No improvement for me with the patch unfortunately. Still lots of stuttering/micro freeze over land and very little if any fps gain.

Q9550@3.8
GTX480
4GB ram
Running at 1680x1050

+1

jibo 04-07-2011 12:13 PM

what's your resolution doc uk ?

Fuchs 04-07-2011 12:16 PM

800x600 :-P

Quote:

No improvement for me with the patch unfortunately. Still lots of stuttering/micro freeze over land and very little if any fps gain.
same for me

very sad...

jimbop 04-07-2011 12:34 PM

Pre vs post-patch track comparison
 
I've already posted this question in the beta patch thread but I sense it will get buried pretty quickly in the avalanche of feedback...

Question: should tracks taken pre-patch have performance change post-patch? If so (and I don't see why not) then there is zero FPS change on my rig on a free flight over Dover. Of course, if pre-patch track FPS won't change post-patch then I guess I wasted my time!

http://farm6.static.flickr.com/5225/...88151b58_b.jpg
pre_vs_post_patch by jimb0p, on Flickr

Hveding 04-07-2011 12:34 PM

Beta Patch. disappointed!
 
Hey.
The beta patch is out!
Have read the Beta Patch thread and seen that a lot of people got very little performance, or even no performance at all.
I know it's a beta patch, but it's supposed to make some preformance ?
Now im even more worried for the real patch to come... I have the feeling that the real patch will do little preformance to the game. I have installed and tested the game with the patch and the right version. No preformance at all. Got the same fps over water, trees and cities. It's even more stutters now than before... The game crashes... The list goes forever.

Sorry for my bad English.

Patrick

Doc_uk 04-07-2011 12:39 PM

I realy have noticed a good improvment
And for a laptop, its starting to look very good as well in game
Ive also noticed this ProcessAffinityMask=2 has gone back to default, i had it on 15, for 4 cores
Maby 15 was wrong

Specs
Samsung R780
Key Specs
Product type Desktop replacement
CPU type Core i5-430M
OS family Microsoft Windows
Operating system Windows 7 64 bit
Processor type Core i5-430M
Processor manufacturer Intel
Clock speed 2.26 GHz
Video Output
Graphics processor Nvidia GeForce GT 330M
RAM installed 8 gig DDR3
Storage Hard Drive
Hard drive size 500 Gb

[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D9_0
width=1280
height=720
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=1
LandDetails=1
Sky=3
Forest=-1
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=0
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1

Ali Fish 04-07-2011 12:46 PM

i absolutely agree 100%. Ive lost confidence in this 99%

Opitz 04-07-2011 12:47 PM

Quote:

Originally Posted by Doc_uk (Post 255552)
I realy have noticed a good improvment
And for a laptop, its starting to look very good as well in game
Ive also noticed this ProcessAffinityMask=2 has gone back to default, i had it on 15, for 4 cores
Maby 15 was wrong

Specs
Samsung R780
Key Specs
Product type Desktop replacement
CPU type Core i5-430M
OS family Microsoft Windows
Operating system Windows 7 64 bit
Processor type Core i5-430M
Processor manufacturer Intel
Clock speed 2.26 GHz
Video Output
Graphics processor Nvidia GeForce GT 330M
RAM installed 8 gig DDR3
Storage Hard Drive
Hard drive size 500 Gb

[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D9_0
width=1280
height=720
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=1
LandDetails=1
Sky=3
Forest=-1
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=0
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1

Yup... 1280x780... that's it...


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