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  #1  
Old 03-29-2011, 12:29 PM
BigPickle
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Quote:
Originally Posted by adonys View Post
You can actually read Luthier's statements and explanations on this russian forum. I haven't made up anything from this, they are Luthier's explanations. You are the one making assumptions in here, not me, sorry.

Also, you did not understand that after modifying the effects for a while, they saw can't address them all (as Luthier said, the whole damn game and almost everything from it could potentially cause epilepsy), they've left the already modified/removed ones as they were, and added a filter on the final rendered image, as a quick solution for launch (as UBI said there won't be any UBI launch without all the potential epilepsy causing effects removed from the game).

Luthier also said this filter will be removed once ALL epilepsy causing effects will be modified individually (after weeks/months of painful work). His words, not mine.
Mate seriously drop this topic now its getting real old, you have quoted his words,"they will fix/modify each effect" end of dit so just wait.
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  #2  
Old 03-29-2011, 01:12 PM
BadAim BadAim is offline
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Luthier already cleared all of this up yesterday, it's in a sticky now, but I'll repost his answer here;

"Hello everyone,

Once again I want to point out that a lot of your earlier anger was misplaced. Actually, our colleagues at Ubisoft are extremely interested in making this game a success, they care about our opinion and yours, and everyone we work with there is understanding and cordial and more than willing to listen and change their mind.

Having said that, I'm glad to announce that the debacle has been resolved.

We will be making the filter optional, however turned on by default. And we will be adding a large epilepsy warning to our splash screen. I am almost certain that this update will hit the steam servers on March 30th and thus seamlessly make it onto everyone's machines when the game is installed on the 31st.

The March 30th update will also address some of the issues reported with the Russian version, but we'll provide more details with the patch notes once we know for sure what it'll contain. Obviously, we need to test the heck out of all the changes to make sure we don't introduce any new bugs while fixing the old ones (the team's favorite past time lately as it seems).

So there! Do a happy dance, I know I did."

Back to me: Problem solved, move along now there's nothing to see here
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  #3  
Old 03-29-2011, 02:14 PM
adonys adonys is offline
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wake-up then re-read the first post of this thread, maybe you'll really understand this time.
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  #4  
Old 03-29-2011, 02:31 PM
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Eklund89 Eklund89 is offline
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I would like a option in the distant future where you can check the box "show realistic prop visuals (may cause PSE and headache)"
Then if you get a headache or are unconfortable with the props you can just easily turn it off. The more realism the better for me.

But as always. Fix the critical stuff first and then add the goodies.
Smoothe framerates and playability, compability is first priority.
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Last edited by Eklund89; 03-29-2011 at 03:41 PM.
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  #5  
Old 03-29-2011, 03:19 PM
Space Communist Space Communist is offline
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The Filter acts on the entire video output not individual effects, that's part of why it causes such a framerate hit. It is ridiculous to imagine that they would make the filter optional and then start disabling effects, since that would completely defeat the purpose of making the filter optional in the first place.

It would be a much more efficient use of their time to simply leave the filter as is, and assume everyone without epilepsy will simply disable it(once it is optional.) They can then completely forget about epilepsy after that and concentrate on other game improvements. If Ubi has agreed that this is sufficient to avoid litigation then I am certain this will be the last we hear of it.

Of course I realize that this is great for everybody except the few players who actually have epilepsy, but well at least they can still play the game. I am sure there will be many further optimizations that make better even with the filter on.

Let me repeat/tldr: The idea that they would spend time and money making their game less visually impressive in order to solve a problem that has already been solved is patently ridiculous.
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  #6  
Old 03-29-2011, 05:15 PM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by Space Communist View Post
The Filter acts on the entire video output not individual effects, that's part of why it causes such a framerate hit. It is ridiculous to imagine that they would make the filter optional and then start disabling effects, since that would completely defeat the purpose of making the filter optional in the first place.
Not really, it depends what they agreed with Ubisoft. If they agreed that they would continue fixing the issue, but have a filter in the mean time that could be switched off (because it was harming sales), it is possible that Ubisoft would agree on the condition that the issue would be fixed in x months. Hopefully that's not the case, and you are correct.

Quote:
It would be a much more efficient use of their time to simply leave the filter as is, and assume everyone without epilepsy will simply disable it(once it is optional.) They can then completely forget about epilepsy after that and concentrate on other game improvements. If Ubi has agreed that this is sufficient to avoid litigation then I am certain this will be the last we hear of it.
Indeed, hopefully Ubisoft is happy with that solution, and that's the end of the matter.
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  #7  
Old 03-29-2011, 09:20 PM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by Space Communist View Post
If Ubi has agreed that this is sufficient to avoid litigation ....[/B]
You can never avoid it. It's overly paranoia to think this way.

There are no prerequisites one needs to meet before instituting legal action. It can be anything. Everyone has a right to have their grievance heard in court.

Anything can be heard in a court by a judge.

However, instituting a purchase agreement that states one must use binding arbitration and at their own expense at whatever venue of MG's choosing as a condition of the purchase and use of their software may help a lot.
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  #8  
Old 03-31-2011, 10:56 AM
adonys adonys is offline
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There you go, Cliffs of Dover Technical FAQ from Luthier:

Quote:
8. Q: I cannot see propellers on any planes!

A: Rotating propellers were causing the game to fail epilepsy tests, and so drastic changes were made to the propellers in addition to the Anti-Epilepsy filter. If we can be perfectly frank, there is a chance that this will never change back.

Last edited by adonys; 03-31-2011 at 11:00 AM.
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  #9  
Old 03-29-2011, 03:08 PM
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Richie Richie is offline
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From Luthier yesterday....





Posts: 178
Default Quick epilepsy update
Hello everyone,

Once again I want to point out that a lot of your earlier anger was misplaced. Actually, our colleagues at Ubisoft are extremely interested in making this game a success, they care about our opinion and yours, and everyone we work with there is understanding and cordial and more than willing to listen and change their mind.

Having said that, I'm glad to announce that the debacle has been resolved.

We will be making the filter optional, however turned on by default. And we will be adding a large epilepsy warning to our splash screen. I am almost certain that this update will hit the steam servers on March 30th and thus seamlessly make it onto everyone's machines when the game is installed on the 31st.

The March 30th update will also address some of the issues reported with the Russian version, but we'll provide more details with the patch notes once we know for sure what it'll contain. Obviously, we need to test the heck out of all the changes to make sure we don't introduce any new bugs while fixing the old ones (the team's favorite past time lately as it seems).

So there! Do a happy dance, I know I did.
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