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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #41  
Old 03-29-2011, 05:59 AM
Kikuchiyo Kikuchiyo is offline
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Originally Posted by MadBlaster View Post
Okay, sorry. I thought he was implying our computers couldn't handle it because of ram or whatever and bunch of players online. I know in IL-2 they made "lite" versions of maps. But if this 1:1 map works as is, that is good news.
Ah I see what you were talking about. He was referring to flicking through viewing planes. If you were wanting to go through and view all the planes in external mode, and all the planes were taking off from different (ram cached) sectors then each time you went to view another plane you're PC would have to dump the ram's cached memory and load up the new sector that the plane you want to view is in. It is unlikely that for a large on going historical campaign that you would have every plane taking off from a completely unique (from each other) airfields and sectors.

Essentially what he was saying is your RAM loads (caches) all the information for your sector, but if you switch to external view and start viewing other planes that are in sectors that are different from your own the cache has to be dumped and the new sector loaded, so if you have 128 planes in 128 sectors and you want to go through and view each one individual you will have to load up a new sector each time (this takes time) you switch to view a new plane.

If you have say (as would be likely in a historical campaign setting) 128 planes in 2-4 sectors and you wanted to view them then at most you would only have to load 4 sectors (assuming each flight group is in it's own sector), so if your flight group was all leaving from sector A and had 32 planes you could view each of them without having to load up a new sector, but if you wanted to view the 32 planes in sector B you would then have to load up sector B before you could view them, so on and so forth. This would obviously be a bigger problem for a Free For All (FFA) dogfight where each person likely would be wanting to take off from a different airfield, and possibly different sector.

In short he is looking for maps that amount to being one sector in size so there is no loading/unloading of sectors from ram.

Edit: or at least this is how I understood it. If someone has a better/more accurate explanation please correct me.

Last edited by Kikuchiyo; 03-29-2011 at 06:12 AM.
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  #42  
Old 03-29-2011, 06:02 AM
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JG52Uther JG52Uther is offline
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Originally Posted by JG53Frankyboy View Post
if it will work, im also will prefer flying on the big map

anyway, two possible examples of 'historical' maps:

Dover-Calais


Isle of Wight - Cherbourg


the maps are small (the shown mapgrids are 50kmx50km !). But attack on channel ships, costal Airfields and Radarstations are possible with these maps.


In total, the given planeset (beside the Spitfire ) would well fit in a Greece Spring 1941 map. But i guess, that is too much work !
Isle of White is a great idea,plenty of action here in the BoB!
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  #43  
Old 03-29-2011, 06:13 AM
csThor csThor is offline
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Pardon the frank speech but what is the point of creating a flight sim that strives for accuracy and detail and then curtail it with a bunch of ahistorical postage stamp maps? Ilya - are you really thinking all of us here are attention-challenged gangbangers who have no idea about historical details and tactics?

From what I've seen now we have one large Channel Map and a bunch of fantasy somethings ... and for my interests only the large Channel Map is useful. IMO we do have enough fantasy postage stamps - if you are going to create smaller maps then do them 1:1 scale, with all airfields, ports and whatever else was there and give the players with an acute interest in history something to play with. Take Franky's suggestions (although these are already a bit too small for me). My 0,02 € ...
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  #44  
Old 03-29-2011, 06:26 AM
snpshot snpshot is offline
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Any chance of a desert map? Major towns could be included but not necessarily super detailed...Tobruk, El Alamein...etc. You could have convoys for the British and the Axis forces that need to be bombed. Since the Italian Air Force is already included we would have all the planes we need.
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  #45  
Old 03-29-2011, 06:30 AM
Kikuchiyo Kikuchiyo is offline
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Originally Posted by csThor View Post
Pardon the frank speech but what is the point of creating a flight sim that strives for accuracy and detail and then curtail it with a bunch of ahistorical postage stamp maps? Ilya - are you really thinking all of us here are attention-challenged gangbangers who have no idea about historical details and tactics?

From what I've seen now we have one large Channel Map and a bunch of fantasy somethings ... and for my interests only the large Channel Map is useful. IMO we do have enough fantasy postage stamps - if you are going to create smaller maps then do them 1:1 scale, with all airfields, ports and whatever else was there and give the players with an acute interest in history something to play with. Take Franky's suggestions (although these are already a bit too small for me). My 0,02 € ...
The large full sized map is there. Luthier saw that people didn't particularly like the small maps for a variety of reasons and was asking for some that would be more appropriate for FFA or quick missions. You can still use the large map for your historically accurate MP play, and if you want to only utilize a smaller section of it you only allow the airfields you intend to use to be selectable by players.

Again the Full 1:1 map is there, and you can use any part of it you want. Here he is specifically addressing the small quick mission maps that many people didn't like, and he is asking for suggestions.

He also has stated if you can come up with some small historical maps that would be appropriate for the current set of aircraft they would be willing to create those maps, but they wouldn't be super detailed as that takes a great deal of time. I'm not a "gangbanger" that doesn't care about history, but sometimes I want to just be online and play for an hour or less, and the full map just is not conducive to that. The small maps are for people with limited time, attention, endurance, or beginners.

Personally I am glad to see the team wanting to create a variety of small maps that take that into consideration while at the same time having the full map available for when I have the time and patience to fly for several hours and can do a long haul campaign. Both sides can coexist and both sides can have maps that suit their needs, tastes, or circumstances.

Last edited by Kikuchiyo; 03-29-2011 at 06:39 AM.
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  #46  
Old 03-29-2011, 06:34 AM
csThor csThor is offline
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And I questioned the thinking behind the fantasy somethings. If performance limitations demand to use smaller maps for the time being then why has 1C not created maps depicting certain areas (Pas de Calais, Cotentin Peninsula - Portsmouth etc) to begin with? That's what I don't get ...
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  #47  
Old 03-29-2011, 06:41 AM
ptisinge ptisinge is offline
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I vote for:

- a mini channel map (1/2 or 1/4 scale)

- a Dunkirk map

- a completely fictionnal map with a moutain, canyons and other rough terrain for races, barnstorming and stunt flying (but only if the current maps don't cover that, and I would consider this as the lowest priority). After all there such maps on IL2 and they were good fun to test pilot skills others than combat ones.

Thanks for asking us Luthier
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  #48  
Old 03-29-2011, 06:45 AM
Kikuchiyo Kikuchiyo is offline
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Quote:
Originally Posted by csThor View Post
And I questioned the thinking behind the fantasy somethings. If performance limitations demand to use smaller maps for the time being then why has 1C not created maps depicting certain areas (Pas de Calais, Cotentin Peninsula - Portsmouth etc) to begin with? That's what I don't get ...
Have you read the posts on this page, or any of the 5 total pages? I've linked several times to Luthier's explanation of this, and I tried to simplify what I understood him to mean at the top of this page. I am thinking you are simply knee-jerk reacting to the OP and not reading anything else.
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  #49  
Old 03-29-2011, 06:50 AM
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Extreme_One Extreme_One is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
if it will work, im also will prefer flying on the big map

anyway, two possible examples of 'historical' maps:

Dover-Calais


Isle of Wight - Cherbourg


the maps are small (the shown mapgrids are 50kmx50km !). But attack on channel ships, costal Airfields and Radarstations are possible with these maps.


In total, the given planeset (beside the Spitfire ) would well fit in a Greece Spring 1941 map. But i guess, that is too much work !
These both get my vote.
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  #50  
Old 03-29-2011, 06:52 AM
HFC_Dolphin HFC_Dolphin is offline
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Good morning Ilya and rest of fellows!
I didn't have the time to read all posts as I'm at work right now (), but let me give my contribution.

Having developed and thinking the online wars' needs what I think is really necessary is to have smaller maps of these fronts:
1) Coast of England and France for the initial fight of two sides - I think you already covered this.
2) Map of England area only, so we can run the fictitious scenario that Germany made the invasion to England.
3) Map of France area only, so we can run the scenarion that Germany failed to invade and English are on the attack side now.

This way, in three smaller, but fit for online game with many planes, maps, you can run a good online war.

No other need exists as far as online wars are concerned at this point.

Thank you,
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