Quote:
Originally Posted by MadBlaster
Okay, sorry. I thought he was implying our computers couldn't handle it because of ram or whatever and bunch of players online. I know in IL-2 they made "lite" versions of maps. But if this 1:1 map works as is, that is good news.
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Ah I see what you were talking about. He was referring to flicking through viewing planes. If you were wanting to go through and view all the planes in external mode, and all the planes were taking off from different (ram cached) sectors then each time you went to view another plane you're PC would have to dump the ram's cached memory and load up the new sector that the plane you want to view is in. It is unlikely that for a large on going historical campaign that you would have every plane taking off from a completely unique (from each other) airfields and sectors.
Essentially what he was saying is your RAM loads (caches) all the information for your sector, but if you switch to external view and start viewing other planes that are in sectors that are different from your own the cache has to be dumped and the new sector loaded, so if you have 128 planes in 128 sectors and you want to go through and view each one individual you will have to load up a new sector each time (this takes time) you switch to view a new plane.
If you have say (as would be likely in a historical campaign setting) 128 planes in 2-4 sectors and you wanted to view them then at most you would only have to load 4 sectors (assuming each flight group is in it's own sector), so if your flight group was all leaving from sector A and had 32 planes you could view each of them without having to load up a new sector, but if you wanted to view the 32 planes in sector B you would then have to load up sector B before you could view them, so on and so forth. This would obviously be a bigger problem for a Free For All (FFA) dogfight where each person likely would be wanting to take off from a different airfield, and possibly different sector.
In short he is looking for maps that amount to being one sector in size so there is no loading/unloading of sectors from ram.
Edit: or at least this is how I understood it. If someone has a better/more accurate explanation please correct me.