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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-28-2011, 11:22 PM
Dano Dano is offline
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Quote:
Originally Posted by Kikuchiyo View Post
He said there was no point in cutting the main map into smaller chunks as they are still to big for FFA.
Yes, that's what I said.
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Old 03-28-2011, 11:26 PM
Shrike_UK Shrike_UK is offline
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I vote for a mini-channel map also. *grins*

It will only take out a bit of historical accuracy, but will be well worth it for online, historical based DF's and COOPs
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Old 03-28-2011, 11:30 PM
Shrike_UK Shrike_UK is offline
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oh i loved that mini swedish map in FB the one with water in the middle top to bottom and land both sides. even that smaller amount of water would be suffice to represent the channel to me. you still have to worry about whether you make it home with dodgy busted plane.
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Old 03-28-2011, 11:54 PM
tityus tityus is offline
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Glad you brought that up.
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trumps: to me it all seems rather pointless to do this, if the people bitching about things not being historical can't accept that they will have to spend some time looking for a fight (...)
I guess what some look for is historically inspired fast action missions.

Also, not always discourse and actions are in synch.

A fellow I know will complains incessantly, when he finds a small detail missed by designers, shape of the tail wheel for instance. He justifies that he likes the simulation aspect is central for him ant that detail spoils the game and so on... however, this same guy plays with forced crappy graphic settings, so he can easily spot enemies and disconnects if after flying 20 or 30 minutes, he doesn`t find someone to engage.

One key factor is that the game gets more and more interesting with lots of people in it. Having features to reel in new blood and enlarge the community by feeding the "arcade pilots" makes all sense. Eventually many will want more than wonder woman view and lots of points...

té mais
tityus

Last edited by tityus; 03-28-2011 at 11:57 PM.
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  #5  
Old 03-28-2011, 11:25 PM
trumps trumps is offline
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Quote:
Originally Posted by Kikuchiyo View Post
He said there was no point in cutting the main map into smaller chunks as they are still to big for FFA.

What I was suggesting was making something 1/4 the size of the shortest jump across the channel, and putting a small amount of land at either end specifically for FFA. It should (imo) both feel realistic enough for the history crowd, but be small enough to be suitable for FFA.

If I am way off base here (community or Luthier) just say so and I'll cut the jabber as I have no real stake in FFA type gameplay with Cliffs of Dover. I really only do online Co-op with my squadmates.

Edit: A very crude example of what I meant. I figure scale would be about the same as roundels vs cross
to me it all seems rather pointless to do this, if the people bitching about things not being historical can't accept that they will have to spend some time looking for a fight then they have no right to bitch about a lack of realism. it looks good to me, the full map for historical missions, and DF maps for shootemup/furballing, what more should we need!
Cheers for setting everyone straight Luthier, good job by the way, looking forward to it!

Craig
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