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IL-2 Sturmovik The famous combat flight simulator.

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  #351  
Old 03-21-2011, 09:02 AM
Tree_UK
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I think a lot of you are missing the point of what heliocon is saying here, but that wouldn't be a first. Regarding DX11 Ubisoft are still advertising the game as being DX11 so someone is certainly telling pork pies.
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  #352  
Old 03-21-2011, 09:10 AM
Matt255 Matt255 is offline
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Oleg explained why they didn't implement DX11 support yet.

If CloD would have bugged DX11 support at release, the same people who now complain that CloD won't have DX11 at release, would be the first to complain that they implemented DX11 support that doesn't work properly.

I honestly don't see the problem, better have "inferior" DX10 support now and look forward to refined DX11 features in the future.

If you really need DX11, then wait until they implemented it and play something else instead.
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  #353  
Old 03-21-2011, 09:13 AM
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Mysticpuma Mysticpuma is offline
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I now see (after reading a bit further) why Tinus was unable to answer the questions below as it appears there must be some NDA in place

"Firstly, Tinus, well done on getting the job. They couldn't have asked for a better movie-maker.

If Tinus gets a chance to answer I wonder if you could say whether there have been any improvements in the cameras? The angles all look pretty similar to me, so I hope that there are still some more to come?

The smoke effects are excellent on the ship, as is the wake trail left from above, although I still see the bog standard IL2 foamy effect from low-down looking at the back of the ship.

I will of-course be buying this, as we know it will be updated and patched over the following years, but apart from HDR lighting, better cockpit models and damage modelling, I don't see anything that makes me go "Wow, that is the next evolution!"

I was thoroughly disappointed to see the usual plane breaking in half effect shown on bombers and Stuka. I had hoped for maybe more 'stress' points where breaks could occur, so that's a bit gutting

Tracer has been covered in many threads. If it's accurate, it's accurate, but I still want to see decaying smoke trails with them?

It would have been nice to see ground detonation of bombs, a train being strafed, etc,etc, but I did notice that there were certain frame-rate issues as the Spitfires flew over the town/city? Was that your PC Tinus? If so, what was it's specification?

I wonder too if when boats get hit/struck, they will leave Oil slicks or debris in the water, maybe by changing the colour of the wake we have seen already?

I think I set my sights far too high when I think of the years this has been in development, but I also have to take on board where we are now, Un-Modded or Modded, with the current IL2 and look forward to seeing what the future updates bring? Especially RAF Coastal Command on Boat/U-Boat hunting duties!

Roll on the 25th and I'll be buying it......just not as excitedly (yet) as I had hoped.

Cheers, MP "
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  #354  
Old 03-21-2011, 09:21 AM
Tree_UK
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Quote:
Originally Posted by Matt255 View Post
Oleg explained why they didn't implement DX11 support yet.

If CloD would have bugged DX11 support at release, the same people who now complain that CloD won't have DX11 at release, would be the first to complain that they implemented DX11 support that doesn't work properly.

I honestly don't see the problem, better have "inferior" DX10 support now and look forward to refined DX11 features in the future.

If you really need DX11, then wait until they implemented it and play something else instead.
Again your completely missing the point, Its not just about how the game will look, If DX11 had been implemented into the game successfully it would allow the game to run a hell of a lot better, features would most likely not have been dropped and Oleg wouldn't have had to spend so much time 'optimising' in order to get a playable FPS. Why do you think that the dev's are going to revisit the DX11 problem, it simply because it will most likely allow them to implement all those features that they first impressed us with in early interviews.
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  #355  
Old 03-21-2011, 09:41 AM
Matt255 Matt255 is offline
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Quote:
Again your completely missing the point
No i didn't.

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Its not just about how the game will look
Where did i say that.

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If DX11 had been implemented into the game successfully it would allow the game to run a hell of a lot better, features would most likely not have been dropped and Oleg wouldn't have had to spend so much time 'optimising' in order to get a playable FPS.
Close to 100% speculation and this could only probably be correct, if DX11 features would work flawlessly already, which like Oleg said a short while ago, is not even the case right now.

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Why do you think that the dev's are going to revisit the DX11 problem, it simply because it will most likely allow them to implement all those features that they first impressed us with in early interviews.
Exactly what i said in my previous post. That's exactly the reason why they plan to implement DX11.

Does this justify delaying the release even further (probably to a time DX12 knocks at the door), no i don't think so. Definately not from their point-of-view, being the small developer team they are.
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  #356  
Old 03-21-2011, 10:32 AM
Sutts Sutts is offline
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Originally Posted by David Hayward View Post
Do the people who think this game is going to be disappointing have any suggestions for better WW2 flight sims? I already removed Wings of Prey from my machine, so that isn't an option.
Just ignore this rabble David. CoD will be the best WWII flight sim out there...there really isn't any competition that comes anywhere close. Oleg has never let us down before and he won't this time. It's not just a business for him - he shares our passion.
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  #357  
Old 03-21-2011, 10:40 AM
Sutts Sutts is offline
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Originally Posted by whatnot View Post
I admire your passion for proving that CoD will be out of date upon release and that anyone else doesn't know what the hell they're talking about except you and are therefore insult-worthy.

But could we wrap this up and move on to other things as I doubt that this subject will ever resolve itself on it's own momentum.



One thing I haven't got an answer to from anyone is that were WW2 bombers configurable on releasing their bomb load? Delay between release and how many were released on one pickle?

Bombers like the Lanc and Halifax were very configurable in this respect so I assume most other allied types developed around the same time had similar features.

In terms of BoB era bombers I'm not sure. I saw a time team documentary recently where they dug up a BoB He111 and they pulled out a box with a clockwork mechanism with dials that enabled bomb release delay to be set for different racks.
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  #358  
Old 03-21-2011, 10:46 AM
kendo65 kendo65 is offline
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I think most of this discussion on DX11 falls under the heading 'What if?' (or less charitably: 'crying over spilt milk')

We know that they planned to include DX11 just as they planned to include dynamic weather and a dynamic campaign.

And just as for those features they were essentially defeated by time constraints.

So, while DX11 will be a worthwhile addition (both visually and performance wise) when it happens, for now there is not much point arguing about it.

Regarding Tree's point about Ubi still advertising DX11 - that just underlines what a shambles Ubi are - and the generally bad communication between devs, publishers, buying public - Oleg still thinks the game is releasing everywhere on the 25th apparently!!!

Lastly - Blackdog made the point that Steam statistics on DX11 cards may not be representative of their wider use. I'll also point out that a percentage of people with DX11 cards will not be able to run DX11 games because they're still using XP.
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  #359  
Old 03-21-2011, 10:51 AM
Baron Baron is offline
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Quote:
Originally Posted by kendo65 View Post
I think most of this discussion on DX11 falls under the heading 'What if?' (or less charitably: 'crying over spilt milk')

We know that they planned to include DX11 just as they planned to include dynamic weather and a dynamic campaign.

And just as for those features they were essentially defeated by time constraints.

So, while DX11 will be a worthwhile addition (both visually and performance wise) when it happens, for now there is not much point arguing about it.

Regarding Tree's point about Ubi still advertising DX11 - that just underlines what a shambles Ubi are - and the generally bad communication between devs, publishers, buying public - Oleg still thinks the game is releasing everywhere on the 25th apparently!!!

Lastly - Blackdog made the point that Steam statistics on DX11 cards may not be representative of their wider use. I'll also point out that a percentage of people with DX11 cards will not be able to run DX11 games because they're still using XP.

With some peoples reasoning in here and other "expert" sites its entirely Olegs fault we cant run DX11 when using windows XP. Its Olegs job to FIX it or this game will be/allredy is a bust.

Several known games has left DX11 for now because its unstable, the ones using it is dam near unplayable (Metro 2033 anyone) Does that change anything? No, its still Olegs and teams fault for releasing an outdated product.

Dont u know.

Last edited by Baron; 03-21-2011 at 10:57 AM.
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  #360  
Old 03-21-2011, 11:59 AM
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I just see a lot of people fixed on the idea that the 'game' as released is some kind of endpoint - when the truth is that it's just the start. The most recent update has left me with an inkling of how great and long-lasting the new IL-2 series will be.
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