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#331
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I mean, if Steam's surveys say so (ie, people who usually play more GPU-intensive games than the rest of us) it certainly is not something that's so widespread yet that would be seen as a terrible oversight. It's almost 95% of the people in that survey that don't have a DX11 capable GPU, most of them won't even bat an eyelid if a title doesn't support DX11 because they can't use it anyway, unless they are planning to upgrade very soon that is. In any case, let's assume an optimistic 20% will have DX11 capable GPUs during the next 3 months and showing signs of further growth...that would be a good point to really start working on it. Until then, i'm happy they stayed focused on how the aircraft are flown and operated. Sure, this is subjective and it's only my opinion, it's just brought about by the simple fact that CoD still is a simulator game about WWII aircraft and not a tech-demo for using the biggest amount of current day technology and APIs. Unless DX11 support can somehow take a substantial part of the processing load off of the CPU, i don't really see a major advantage. I think it can (at least that's what google translator seemed to mean when i read that German interview), but this opens the can of worms that stands at the center of the issue: we can't have people flying with different FM/DM and different fidelity in physics, depending on their GPUs. This means that even if DX11 can transfer some of the CPU's load to the GPU, we'll still have to wait until almost everyone has a DX11 GPU before off-loading critical modules of the sim there. Until then, even when it's supported by the sim it will most probably be used for stuff that's optional and as such, non critical: visual detail settings, maybe a revamped sound engine and so on, but not for crunching the math that drives the core of the sim because that would mean forcing people with older equipment into a lower difficulty bracket by default. I'm not saying it won't happen at some point (having the GPU calculating FM/DM parameters), if the new series has as long a life as the previous one it will certainly be done...probably by the time that DX11 cards are as common as DX9/10 cards are today. |
#332
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Heliocon, if CoD isn't going to be the best WW2 flight sim out there, what is? I want the best.
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#333
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So, what was this thread about?
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#334
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@luke - not much, it is about the fact that the majority of the this forum are technically inept or do not know how to read and scroll back a few pages to find the original post that I responded to, and what my post actually said. So they jump on the bandwagon late without a clue and wrongly fill in the blanks themselves with assumptions. @blackdog - stop making stupid assumptions, they are wrong. Dont just believe what he says because he says it, go look at the link. He doesnt know what he is talking about. As of February 2011, I just went through the top 1/3 of the list of GPUs by market share and tallied up all the dx11 gpus which currently according to my calculator = 30.06% of total market share (+- 2% margin of error if you want to be technical). I would also like to say I was wrong about the intel gpus as it has a 1.6% market share but it is down .12% since last month. -again, out of the 15 fastest growing cards in % market share, 14 of them are DX11 cards, which is the only of the segment that is growing because currently both dx10 and dx9 are losing market share rapidly. In any case your optimistic number of 20% 3 months from now is obviously not accurate because right now its at 30%... fail again ![]() Also DX11 runs many tasks more efficiently then dx10 but it also helps alot with multithreaded processes interms of removing bottlenecks with allocating rescources and syncing etc. Personally I dont know enough of the specific details of how the delegation works though to go into detail. Last edited by Heliocon; 03-21-2011 at 02:09 AM. |
#335
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Some here seem to think they are always "right" and enjoy telling everyone else that they are "wrong" with insults.
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#336
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But then put everything in context here: Look at the video made out of Beta, played with average gear, medium settings and shadows off..... some shots are already photorealistic...not all, but some are... Now...Take COD at release as a more tweaked developpement stage: full detail, full AA, full anything that is available now, and then...120 aircrafts over London with explosions and smoke...So ?..Yes..In its actual state and in that context, this COD engine will put ANY 2011 super-computer ( ![]() That is why, for a while, until much faster rigs become affordable, the engine does'nt need to be so much more hi-tech to be graphically photorealistic...And that is why it was built to be upgradable.... And remember, Oleg did put DX11 features in COD, but they were to unstable and he decided to remove those features for the moment... SAlute ! Last edited by kalimba; 03-21-2011 at 02:15 AM. |
#337
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i am in disagree with the beaufighter. that is a 1941 nightfighter. Battle of Britain is 1940 and daybombers, without radars.
Blitz is in 1941... but in 1941 you have cannons spitfires and 12 machineguns hurris. and E7
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#338
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GREAT question....and astute observation!
The thread was originally about the Week's wonderful COD Update from Oleg! Sheesh!!!....This place is getting worse than the old UBI ZOO in the early IL-2 days, years ago! Meanwhile, to get back on track (hopefully): http://forum.1cpublishing.eu/showthread.php?t=19318 |
#339
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Just because the the developer delayed DX11 doesn't mean that the game engine wasn't designed to use the DX11 API. Having the DX 11 API delayed also doesn't mean the new COD engine will be antiquated for years to come. And your best response is name calling. Last edited by Chivas; 03-21-2011 at 02:37 AM. |
#340
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<i>I never said it wasnt going to be. But you would know that if you could read...</i>
If it isn't going to be the best, what is the point of all your whining? If some other really great sim is using dx11, then I could understand. But they aren't. If CoD is the best, that puts it at the cutting edge. Why are you whining? |
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