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#301
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While I agree that Maddox may have made some wrong choices regarding graphics development (IE, cloud & water should have been concentrated more vs the diminishing returns on certain nitpicking details), but given that they are such a small team with finite resources and given niche market share of DX11(http://store.steampowered.com/hwsurvey), not shooting for DX11 is understandable and wise. Even Crysis 2 is DX10 upon release! It's wrong to assume that the engine will be antiquated upon release because it doesn't support DX11 - it's only a rendering path. You don't need to replace the whole engine (FM, DM, atmosphere modeling & resources management, blah blah blah) just to get DX11. |
#302
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And just because you don't see every single parameter listed as "tweakable" doen't mean that it is not there... Some visual features are more "hungry" than others and could simply be included within different settings levels....In other words, Oleg could have decided to keep it simple.... Salute ! |
#303
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![]() ![]() Looks like Oleg is in good company with concentrating on outdated technology ![]() |
#304
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There's something like a glitch that doesn't look right in the clip. When the Beaufighter attacks, there are what look like glowing gasses dropping away. Not likely I'll be seeing it when I game, but just wondering what they are or were meant to be and if it needs fixing.
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#305
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#306
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ROFLOL - WIN!
I love your logic, Tree: Eat xxxx, thousands of flies can't be wrong! LOL - sorry, but two people posting the same non-sense doesn't form a "common sense". Last edited by KG26_Alpha; 03-20-2011 at 10:22 PM. |
#307
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DX11 is not in the release version, full stop. Unless you can run it in DX11 its not DX11, that does not mean it wont feature DX11 in the future but for now it does not. If I make a new game with DX8 is it brand new because I just released it? No its not, use your brain. My statement was solely a response to the post saying that the game would be so advanced upon release that it would be impossibly to max out and that its built for pcs years from now. That is completely incorrect for the release version as of now. |
#308
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You lot are like 12 year old kids. Can't you accept that certain people have certain opinions? Unless you have nothing better to do with you lives, stop wasting your time arguing, please, it's getting really boring now.
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#309
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DX11 is not a niche market, there was a huge thread/argument about this last year and I made a prediction back then about market share and cards, which was that by 2011 win7 64bit would be the primary OS and that dx11 card market share would skyrocket at the end of 2010 and for the first half of 2011. Months after and even now, steam 100% backs this up and at the current rate in 6 months dx11 may even be the majority (by % increase last month out of the 15 cards that had the strongest % growth in market share, 14 of them were DX11 and represent probably around roughly 8%+ growth for dx11 card market share last month alone). DX11 isnt only a rendering path, it has alot more to it which makes it far better then dx10, alot of that is it is made to work in sync with multicore cpus/multi threaded apps. It has a new shader model which gives alot of new features (shader model 5, dx9 = shader model 2). Also crysis is consolised to hell and back, thats why it has no dx11 on release, in its video settings there are 3 options, gamer - advanced - hardcore and there are litrally no descriptions of even what each setting has in it... The tutorial uses console gamepad button instructions etc etc. Also the engine looks worse then the original crysis did. |
#310
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As for Shogun, as I was very active in their forums pre release helping the tech admins, the dx11 was a really big push on their part to add, they commited a huge amount of their rescources to the dx11, so you statement about committing is very off. Now the reason they pulled it was because of optimization and performance issues because they added DX11 onto the ETW/NTW Warscape engine which was originally at release dx9 focused (and single threaded). In any case they have added dx11 which was a huge job and they had to re-write parts of the engine, thats why they screwed up horribly and there is no AA in the game for dx9 or dx10 because it intefers with the lighting / shadow effects. In 2 weeks when they patch in DX11 it will have MSAAx8 and DX10.1 will have MSAAx4. So the statement is alittle offbase, and win7/dx11 is the new xp/dx9. There is a huge jump underway. Much of it was held back because consoles are only dx9.0 and since they have made a huge chunk of market share many games are multiplatform resulting in poor use of dx11. The only real exception is TW but like said they are using a modified version of Warscape which was released 2 years ago but was in production from like 2005/2006. |
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