Quote:
Originally Posted by Les
They should release the game in such a form that it only requires SolidShield activation for online or off-line use.
But the default built-in multi-player browser should still be linked to Steam, so that you require a Steam account to use those default built-in multi-player features.
That way, anyone can play off-line with or without installing Steam, and play online with or without installing Steam, though not using Steam would require connecting to a server via direct ip or by using a third-party browser.
Anyone see a problem with that?
SolidShield for DRM online activation, Steam registration for optional use of the default built-in multi-player browser.
Patches and extra content released through Steam and through the traditional channels.
I can't see any technical issues with that, and in terms of reaching your greatest potential audience and market, it's a better solution than what's been proposed so far. In my case, I'd buy a Steam version and a stand-alone version, as that's what I originally intended to do before all this bs blew up.
If you agree with this proposed solution give me some feedback in this thread, as it might be worth making a one-sided poll just to put some more solid numbers up on the board and perhaps make UBI/1C aware of the situation that's developed around this issue.
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That's what i've been bitching about all the while, excellent solution that keeps everybody happy
Not to mention that it's also going to benefit the steam users if we have separate versions, because of what Fritz X accurately points out:
Quote:
Originally Posted by Fritz X
What I don't really like is the thought of this game using Steam and the Solid Shield DRM. I'm pretty sure they have their reasons to do so, but afterall Steam performs pretty well as a DRM itself. Yes, of course games can be copied illegally on there too, but I doubt that Solid Shield is gonna be fully working, too. And how badly the gaming experience can turn out if two different systems (Steam and GFWL in this case) are used at once players of "Dawn of War II" and its' first expansion "Chaos Rising" might still remember...
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The current situation will be equally cumbersome both for non-users and fans of Steam: they are forcing the copy protection i'm more comfortable with on the steam users and vice versa, when we could have an option to choose during installation. I think battlefield bad company did it this way? Players were presented with a choice when installing, one time online activation or disc in the drive to run the game.