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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 03-13-2011, 02:29 AM
Kyle Kyle is offline
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Join Date: May 2010
Posts: 150
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Tozmeister,

If you're correct that R@S intends on having the weapons' state of wear and dirtiness being declared at the moment of spawning, that makes sense to me, especially if he's following your well written theory of why bandits usually have their weapons at a certain state that differs from the rebels, soldiers, and elites.

I could handle that, especially if the AI are made subject to having to deal with inferior equipment.

I too agree with you in regards to rounds penetrating through bodies to potentially strike other bodies. Armor piercing rounds against un- or lightly armored targets would certainly be much more likely to do this. As much as I would like to have this feature integrated, I wouldn't want it if it required the first struck body to "disappear." If that's the only solution to have a round successfully penetrate a body, then I'd much rather keep the system as it is.

I strictly reserve disappearing bodies to Obi-Wan Kenobi and Yoda.
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