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#1
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#2
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Dude, I've already added 4 new weapons for the next release. Now I'm working on implementing a new attribute skill called Mechanic. It's a big task, there's about 76 mercs that needs to be given a mechanic skill value and all the scripts needs to be updated.
D_F_N is working on the voice-sets for the other 20 JA2 mercs, and when they're done I need to add them as well. As you might imagine, I don't have time making new weapon models, let alone giving them textures. But as I said before, if anyone makes them, I'll add them ![]() |
#3
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Just wanted to extend one more thanks for including JA2 mercs. Now Magic reads my mind by saying 'kinda wish to see this again... in slow motion... like a couple of time mang"
![]() Also - while on topic about mercs, R@s - maybe you have some kind of an excel with merc stats? =) That would be awesome, since using radio is kinda... cumbersome? ![]() AND while on topic with the radio - maybe it is possible to add a convenient "back" from the screen which lists potential mercenary stats? Coz starting radio again gets kinda cumbersome after some time... ![]() |
#4
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JA2 merctable Already done, and I've also added the merc salary to appear before you have to pay Speck his recruitment fee. I agree that the interface is somewhat flawed, but I try my best with what the engine can offer. |
#5
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One other minor graphical error, the 2 russian grenades with the contact fuses (forget their names). One has a white top in the 2D image and a black top in 3D info screen, the other has a black top in 2D and a white top in 3D.
any chance you can just swap the 2D images round so they match the 3D images? |
#6
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JA2 Mercs in the Blue Sun Mod? Sounds like a match made in a very bloody "heaven." I've been away for far too long. Real Life dangnabbit! Things just keep sounding better and better R@S. Thanks to your superb commitment and hard work! |
#7
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Thanks to r@s & everyone else involved for BSM.
Getting started i noticed some odditys with the class system, reduced reaction to 0 points and it jumps back up to 70 points during play. Increased health to 115 points but the health bar stays at 100. After a visit to the hospital, health bar shows 115 alright but the bar has 'gone through the roof' (theres a grey bit sticking out at the top). Any further damage taken to this merc and resting will only heal him to 100 points - a hospital visit is required to get the full 115. Also could you possibly add a line on the Dr Macabre quests after asking about a donor to refuse the mission ? |
#8
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