![]() |
#501
|
|||
|
|||
![]()
Good luck with that.
I think it's cool and all what the MS kinect promises, and eventually will offer but don't expect it to work all that well for flight sims....yet anyway. First off, I would wonder what the refresh rate on the kinect is? Even at 60fps that's only half of what a TIR offers, and yes it makes a LOT of difference in game. Secondly, with all of that processing to recognize your head and how it's moving I would also wonder what the lag will be like. TIR is almost instantaneous the lower you keep the smoothing (processing) and I would imagine its much worse on an interface that has to figure out where your nose is in relation to the rest of your face. Then again, FT users are probably used to having more input lag than a dedicated TIR unit but I will concede that it might not be that bad having never tried FT and contend that it will likely suck on a kinect. Thirdly, the kinect is made for console gamers. Which means it's probably not built with fidelity and accuracy in mind. C'mon, we're talking about Call of Duty type gamers used to having the console autoaim for a 'close enough' satisfaction appeal. Still, I really do like the idea of having a Kinect-like device that eschews the need for hats/clips and look forward to the day a good dedicated company like NP come out with one. And NP is a small company with a great group of guys from my experience, who are always willing to personally go out of their way to help, not some cliched "corporate bigwig" stereotype. They put a great deal of effort into getting games to open up to head-tracking for a flight/racing sim market that is infinitesimal. |
#502
|
|||
|
|||
![]() Quote:
In a flight sim it will be great in 6DoF HT, much more natural, with much more realistic movement. It's a totaly new approach, and we will see how it will work in near future. Isn't just for "Call Of Duty" games. Open your mind and think about possibilities: with Kinetic you can have the same 3-point HT PLUS really 3D motion capture. |
#503
|
||||
|
||||
![]()
"...And NP is a small company with a great group of guys from my experience, who are always willing to personally go out of their way to help, not some cliched "corporate bigwig" stereotype. They put a great deal of effort into getting games to open up to head-tracking for a flight/racing sim market that is infinitesimal...."
Spot on. I first contacted NaturalPoint after I lost my arm, what, fifteen years ago? The support from NP was great as I struggled to learn how to use SmartNav and cope with my disability. If I wrote to them they always replied immediately and positively, and, although it might sound trite, I felt they were really 'there for me'. Later, when I got into flight games to pass the time, I wrote and asked how to use my SmartNav with Warbirds and Dawn of Aces. I guess I wasn't the first to ask, because TrackIR came out about a month later. I bought it and off we went. I bought the 3Pro when it hit the shelves - Forgotten Battles was around by then and I really enjoyed the extra sensitivity and the Vector Clip. About a year ago I bought TrackIR 5 and gave my 6-year-old 3Pro to a new-to-FB pilot. He's loving it. I'm loving the 5 too, and the Track-clip's accuracy & convenience... Watching this thread I've been surprised at the animus that seems to lurk in the argument of the anti-NP crowd. I don't give a flying f*** if someone wants to use a freetrack solution to achieve head-tracking, and I hope they will be able to in CloD. But why on earth do some people want NP to "go bankrupt"? NP exists by creating a kit that works 'straight out of the box' - useful to disabled people like me (and many others) and the sort of people who haven't the time or the aptitude to either assemble the equipment or write code. Along with the NP hardware and software comes that same level of support that was there 'for me' fifteen years ago. When I had a problem I wrote an e-mail; and when America had woken up, I received a reply that put me straight. Somehow I don't think I could expect the same level of dedication from the freetrack crowd. brando
__________________
Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#504
|
|||
|
|||
![]()
The true measure of a man is not how he treats his friends, but how he treats his enemies.
|
#505
|
||||||||||
|
||||||||||
![]() Quote:
A consesus was reached here very early in the piece that games should be available for alternative forms of headtracking... the hack method of doing so is in question though. Solution - develop a clean product Quote:
see point 1 Quote:
see second last paragraph Quote:
see point 1 Quote:
subject for a different thread, not the one in hand Quote:
we have agreement on that Quote:
you may have mised the fact, there was a consensus reached very early on Quote:
Thier disputes with NP, or NP's disputes with FT? From you saying, it seems FT doesn't have much of a case either... how long has it all been going on for now? 2 - 3 years? Quote:
* Edit Quote:
Last edited by Wolf_Rider; 02-22-2011 at 07:36 PM. |
#506
|
|||
|
|||
![]() Quote:
I do think this is the direction we're going though and it will be a good solution. Just not yet. |
#507
|
|||
|
|||
![]()
its the kind of gizmo (after more development) which would work nice with a virtual reality helmet.
might be a bit hard to mount on top of the monitor for use as a headtracker, with its current size though |
#508
|
|||
|
|||
![]() Quote:
Kinetic is some unique hardware unit that can do what a cheap wecam can't do, isn't TIR overpriced crap! |
#509
|
|||
|
|||
![]()
lol
(if TIR is crap, why do you go all out to emulate it?) |
#510
|
|||
|
|||
![]() Quote:
Last edited by LoBiSoMeM; 02-22-2011 at 09:05 PM. |
![]() |
|
|