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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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In fact, most streams and rivers (most UK rivers would actually qualify as streams in the rest of the world!) are visible from the air ONLY because of the lines of trees and bushes on their banks. I can see how making those continuous lines or bushes and trees compatible with a tiled landscape is hard, so I sympathise with Oleg & his team. The rather il2ish landscape is perhaps the least satisfactory aspect of CoD at present, great damage & engine modelling, fm sounds great. Also, some weather that is better than il2 but not fully dynamic is surely possible. We only can hope that Oleg & team start getting some revenue in that enables improvement. 56RAF_phoenix |
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#2
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Even just shutting off 80% of them in the map would be better then where it is. I hope at least they shut them off at 5000 feet or so. Seeing the bright glare on dozens of "creeks" at once from altitude(like the recent MS screen shot) would be a shame. |
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#3
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Stream's and rivers with their unique shape and flow direction, are needed for navigation. Turn off 80% of them and then wind-up in???
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#4
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I can see burning Spit from mine E killing machine in my dreams already
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#5
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Is this common procedure to release the download version earlier?
Never had that before, so I can't imagine that it is this way with CoD. |
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#6
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What i'm more interested to know is if the AI will be able to use partial flaps in aircraft that only had retracted and full down positions (like it used to be in IL2). In the screenshot with the two Spits climbing after the 109 i think that the trailing one has full flaps, but on the screenshot you mention it seems as if it's using partial flaps which is not possible in the Spitfire. I can't be sure though without viewing it from a head-on angle. Quote:
The most interesting thing for me was that the fast "shortening" of the tracer from rod to dot created the illusion that the round was slowing down much more rapidly and to a much lower speed than it really was, it seemed as if they stopped to a hover at about 2km range (which is the approximate effective range of the gun i was shooting). As far as the rest of the update is concerned, i'm really impressed with the tuned colours and the sense of scale and altitude. Definitely one of the best set of screenshots so far. Edit: I was a bit slow about the flaps it seems Quote:
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#7
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I too am concerned by the shots of the Spits with flap extended in flight, I'm hoping it's not a carry over from IL2 and the flap on a slider "cheat" the AI/autopilot used to use, especially during take off. Last edited by jocko417; 02-21-2011 at 07:10 PM. |
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#8
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A brook on the map that this game is based from that is never more then 10 feet wide on its highest flow day will still be 50 scale feet of shiny water visible from altitude, that is just not correct |
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#9
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A stream is a very large river! And brooks and creeks i haven't seen so far, only fair sized rivers.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#10
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