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#91
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Now imagine flying your mission VFR on top and then, if by some chance you survive, you've got to hope for a hole to punch through to get under the cloud base and make it back in one piece. Epic! ![]() |
#92
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And ofcoarse be stricken when the pilot was killed. this may trigger a more sensible behavior from gamers online, so they will not carry out kamikaze attacks or perform rams. furthermore maybe als resetting points to zero when killed would work. just my 2 cents. |
#93
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I don't think they intend to Ram you, those guys are just rookies suffering from target fixation - and some are just playing a different style. |
#94
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#95
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![]() The 21 bomber comment almost undoubtedly applies to the offline world. And given the reasonably low minimum specs and the fact that the devs have to build missions that work well on all computers I don't doubt that smaller bomber formations were used. I think original IL-2 campaigns used bomber formations of 4 or perhaps 8 at the most. That hasn't stopped any of us mission builders pushing the limits a bit with 30 and 40 plane formations where appropriate. In the online world the removal of a substantial number of AI routines means that we can have many more bombers. Just like IL-2 of today. It's really not all that surprising.
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Find my missions and much more at Mission4Today.com |
#96
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Not even going to read the whole thread - 21 bombers? That is utterly pathetic. Seriously, and the whole cpu bs is also, it doesnt take cpu power to have a damage model unless it is being damaged, otherwise there isnt any calcs. AI aswell, and bombers fly in formation so the ai for them I would imagine is less intensive also.
But come on 21? Whats the point of making it for really crap machines that will not be around in a year anyway? Will this be change able in the scripted mission? Oh and to the people who are talking about AI - why can shogun 2 total war have 56,000 units fighting on screen with motion capture animations and pathfinding in an enviroment full of obstacles with many properties, COD cant have more than 21 bombers flying in a straight line? Oh and then you have the tactical ai commanding the troops, unit ai, physics calcs etc etc etc. The machine limitation excuses are BS, a modern lower end quad core can easily hack it. There has only be 1 genre ever to push CPU limits and thats a small number of RTS's (unfortunetly now pretty much just TW series and a few other smaller titles) and stuff like Civ5. CPU's havent been the bottle neck for years, gpus have. Currently there are only a couple of titles that push pc's because of the big console market which means comp software lags behind 5+ years. Last edited by Heliocon; 02-19-2011 at 09:11 AM. |
#97
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That's the number of bombers in the single player campaign, so the owners of low-end CPUs can play it reasonably well. (Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+)
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#98
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That's right, I know it's hard for some here to understand but a lot of people don't have (or can't afford) i7 rigs with sandy boat mumbo jumbo latest super computer gizmomagadgets graphics accelerated ENIAC 5478. It's a good thing because it will allow people who aren't living in the first world to play the game at a reasonable level, people how might have bought previous installations in the IL-2 series.
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#99
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It might be better for you to stick to trying to figure out why the colours look to bright or something. |
#100
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Arguably Oleg could have created a top-tier campaign version with 150 bomber AI formations but how many PCs could play it and how much longer do you want us to wait?
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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