Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-30-2011, 07:04 PM
The Kraken The Kraken is offline
Approved Member
 
Join Date: Jul 2010
Posts: 317
Default

Quote:
Originally Posted by Crane View Post
unfortunatley most video's we have seen of COD over terrain show this very thing happening, Hopefully its something that will be sorted before release, otherwise we haven't come very far.
Cliffs of Dover already has a lot more ground objects than Il2, so at some distance they have to become invisible or perfomance will take a nosedive. The render area increases with the square of the distance, so for twice the view range you have four times as many objects to render. And you can't do much with LODs or - in case someone suggests this - tessellation, as the house objects are already pretty much as simple as it gets.

I hope CoD will be more flexible though to set this distance for people with powerful systems. But there's no real solution to this problem except raw GPU power. Lock On fades in the objects so pop-ups aren't as obvious, but people regularly complain about this ("I see transparent houses, please fix this bug").
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:26 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.