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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-30-2011, 08:47 AM
Dano Dano is offline
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Originally Posted by Wiskey-Charlie View Post
1) New graphics engine! Just knowing that I won't have to look at ground objects popping in and out according to distance alone is huge to me! I really hated that!
Why do you think that this wont happen in the new engine?
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  #2  
Old 01-30-2011, 09:40 AM
Flanker35M Flanker35M is offline
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S!

Dano, maybe it pops in CoD too but in a better way than in IL-2 where it is like random poppage all over the place within a circle around you. Really annoying, but again an old game
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  #3  
Old 01-30-2011, 10:27 AM
Crane
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Originally Posted by Flanker35M View Post
S!

Dano, maybe it pops in CoD too but in a better way than in IL-2 where it is like random poppage all over the place within a circle around you. Really annoying, but again an old game
unfortunatley most video's we have seen of COD over terrain show this very thing happening, Hopefully its something that will be sorted before release, otherwise we haven't come very far.
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Old 01-30-2011, 02:47 PM
Cobra8472 Cobra8472 is offline
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Originally Posted by Crane View Post
unfortunatley most video's we have seen of COD over terrain show this very thing happening, Hopefully its something that will be sorted before release, otherwise we haven't come very far.
While it is true that you can interpolate between LoD states, it is resource intensive if you're utilizing it on a wide variety of objects in collusion with a large number of them.

It's been a while, but I do remember SpeedTree having pretty effective LoD interpolation going from billboard -> full mesh, alas it is a different story for buildings and other things.

In any case, I very seriously doubt you'll be noticing any adverse effects of LoD switching. You two are actually the first I've heard of complaining about popping in IL-2. Never noticed any of that myself.
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  #5  
Old 01-30-2011, 03:00 PM
Matt255 Matt255 is offline
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(some hopefully)

1. Realistic engine startup-procedure (not click *I* to start engine)
2. fully functional cockpit instruments
3. Realistic flightmodels
4. Realistic damagemodels
5. Realistic weather system
6. Improved sounds
7. Good AI
8. Good graphics
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  #6  
Old 01-30-2011, 07:04 PM
The Kraken The Kraken is offline
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Originally Posted by Crane View Post
unfortunatley most video's we have seen of COD over terrain show this very thing happening, Hopefully its something that will be sorted before release, otherwise we haven't come very far.
Cliffs of Dover already has a lot more ground objects than Il2, so at some distance they have to become invisible or perfomance will take a nosedive. The render area increases with the square of the distance, so for twice the view range you have four times as many objects to render. And you can't do much with LODs or - in case someone suggests this - tessellation, as the house objects are already pretty much as simple as it gets.

I hope CoD will be more flexible though to set this distance for people with powerful systems. But there's no real solution to this problem except raw GPU power. Lock On fades in the objects so pop-ups aren't as obvious, but people regularly complain about this ("I see transparent houses, please fix this bug").
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Old 01-30-2011, 03:04 PM
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mazex mazex is offline
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Quote:
Originally Posted by Dano View Post
Why do you think that this wont happen in the new engine?
Exactly, it's impossible NOT doing it... It's just a question of doing it as transparent as possible. In one of the Igromir videos the circle of high detail trees and vegetation is rather visible (that video with a Hurricane starting far off coast and then crossing at Dover going inland at low altitude). They can never avoid that but make the border as seamless as possible... This is where the guys with those fat rigs should get payback for their investment by being able to use a wider circle for high detail object lod's and vegetation etc.
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Old 01-30-2011, 03:12 PM
Foo'bar Foo'bar is offline
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Simply two things:

1. engine sounds wich sound like real engines even on no high end systems,
2. real looking detonations.

All the rest I've seen so far is good enough for me
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Old 01-30-2011, 03:14 PM
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mazex mazex is offline
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Originally Posted by Foo'bar View Post
Simply two things:

1. engine sounds wich sound like real engines even on no high end systems,
2. real looking detonations.

All the rest I've seen so far is good enough for me
So I guess that means they can use the old trains from IL2 then?
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  #10  
Old 01-30-2011, 03:27 PM
Foo'bar Foo'bar is offline
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All I've seen from SoW/Il2CoD so far of course

And there's no doubt that the railway will be stunning!

Il-2 < v4.10 doesn't have anything one could call "Railway", lol.
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