![]() |
#171
|
|||
|
|||
![]()
Is it just me?
Everytime there's a cockpit view, I try to look around using the mouse... I am so looking forward to this game! And for all the effort put in so far: Spassiba bolchoi. |
#172
|
||||
|
||||
![]()
I think all the people over in simhq should register over here. They complain about things and say this and that is wrong but some of them don't have a clue what's really going on and you have to copy stuff from here and paste over there. I guess they can read this stuff but they can't see the pictures. The pictures are never the less always posted over there but still they seem to have no knowledge of where to look for all of the facts. I mean they should stay registered over in simhq but if they want as much info as possible on this series it just makes common senses to be registered over here too right?
Last edited by Richie; 01-29-2011 at 06:06 PM. |
#173
|
|||
|
|||
![]() Quote:
![]() |
#174
|
|||
|
|||
![]() Quote:
I agree on supporting simulator developers, but i dont agree on supporting bad quality products, simulator or not. And i'm not talking about not having dx11, or bigger maps, or better textures, i'm only talking about plain simple software bugs that totaly kill immersion, and in many cases playability of the sim. Because of bugs, being myself a hardcore freak for flight simulators, on its moment i run away from my beloved Falcon4, and returning to play it again when F4:AF came out and i knew that finally F4 was stable and worked really well on multiplayer. I was so tired of F4 multiplayer inestabilty that i replaced it completely for the original IL-2, that worked like a charm the moment it came out. So resumming, i dont care if they left things for being added later (ground crew, dx11, especial effects, more sounds, an so on), but i do care that the product comes out as debugged as possible, and if it require six months or more of polishing and debugging, so be it, but release a quality well finnished product. Otherwise it will make more damage than good to the genre. |
#175
|
|||
|
|||
![]() Quote:
![]() We've been there..Now its time to deliver...It is Oleg's game after all..It will be complete, debugged and photorealistic in every important aspect. That is why it took 6 years to make... ![]() Salute ! |
#176
|
|||
|
|||
![]() Quote:
![]() |
#177
|
||||
|
||||
![]()
I personally think the greens we saw in this weeks update are the best so far. They have been toned down. I don't mind a bit more saturation myself actually.
I think the shade of green has been wrong in the past though, and people are confusing the issue. Too strong a colour when it is the wrong colour looks awful. The shade has improved a bit this week though, and less saturation helps. I think it will gradually be improved though...the video shows pefectly acceptable colours to me. Sun actually makes greens look bright ...take a look out of the window in a month or two and you will be shocked! ![]() Those photos posted showing darker greens are underexposed (dark), wrong season, and look incorrect. I agree that some of the textures have wildly bright greens of the wrong shade when seen close up. ...Perfection might take a week or so longer than we can wait.
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#178
|
||||
|
||||
![]()
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#179
|
||||
|
||||
![]()
Regarding "the green":
I am a biologist by trade, and have been involved in making an educational film covering a whole year. Here in Norway, where the seasonal changes are quite distinct, the tone of colour, particularly for open grassland and fields, will change enormously throughout the season, not to mention what difference sunlight and moisture will do on a shorter time-scale. Colours can be almost painfully vibrant in the spring, turning duller as the year progress. Also, not two years are the same. The little educational film I mentioned was shot over two years. The first year was cold and a bit rainy with a late spring. The meadow featuring in the film took forever to bloom, and was nicely green well into the autumn. The next year was hot and dry with an early spring, and the meadow turned brownish already in early June, to the directors great frustration. To shoot bits we had bugged up the year before, we would wait for the occasional rain and head out the day after to take advantage of the short lived resurgence of green that it produced. Needless to say, colour-balancing the film afterwards was a nightmare. |
#180
|
||||
|
||||
![]()
Last summer where I live was very wet compared to what it's usually like and the landscape was much greener.
|
![]() |
|
|