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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-29-2011, 09:29 AM
Insuber Insuber is offline
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As I see it, and thinking to the "features that didn't make it to the release", I'm afraid it will take another year or two to get a product close to the developers' original plans, much like ROF - and the color of grass will be in perspective a very minor issue. I will nevertheless support this strategy by purchasing whatever Ilya and Oleg will market, despite the probable frustrations. ROF was a nice product anyway, even in the early stages...

Cheers,
6S.Insuber
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  #2  
Old 01-29-2011, 09:36 AM
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Feathered_IV Feathered_IV is offline
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One jagged screenshot here is worth more to me than a show and tell from six titles I couldn't give a rats arse about.
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  #3  
Old 01-29-2011, 02:36 PM
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David198502 David198502 is offline
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Originally Posted by Feathered_IV View Post
One jagged screenshot here is worth more to me than a show and tell from six titles I couldn't give a rats arse about.
i couldnt say it better!!
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  #4  
Old 01-29-2011, 01:49 PM
kalimba
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Originally Posted by Insuber View Post
As I see it, and thinking to the "features that didn't make it to the release", I'm afraid it will take another year or two to get a product close to the developers' original plans, much like ROF - and the color of grass will be in perspective a very minor issue. I will nevertheless support this strategy by purchasing whatever Ilya and Oleg will market, despite the probable frustrations. ROF was a nice product anyway, even in the early stages...

Cheers,
6S.Insuber
I think that what Oleg meant by "features that will not make it to the release", are features that we dont even know about, or have not even be shown as WIP...
Oleg would release CoD with poor terrain and clouds ? With wrong colors and textures ? Not as good or better than BoP in these matters ?
The whole sim community around the world is waiting for this game to come out, and expectations are so high, that every little flaw will be criticized, scrutinized and put in the "faillure folder" till everyone only talks about what is NOT in the game....Oleg knows all that...Don't worry...He's been reading every comment on this forum from the very start...

Salute !
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  #5  
Old 01-29-2011, 02:06 PM
Crane
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Originally Posted by kalimba View Post
I think that what Oleg meant by "features that will not make it to the release", are features that we dont even know about, or have not even be shown as WIP...
Oleg would release CoD with poor terrain and clouds ? With wrong colors and textures ? Not as good or better than BoP in these matters ?
The whole sim community around the world is waiting for this game to come out, and expectations are so high, that every little flaw will be criticized, scrutinized and put in the "faillure folder" till everyone only talks about what is NOT in the game....Oleg knows all that...Don't worry...He's been reading every comment on this forum from the very start...

Salute !
Well luthier is being very cautious about what features have been left out, but my guess is it will be all those extra special things that Oleg first got us excited about in early interviews. The dropped features maybe the hidden surprise that we have all been expecting, a surprise isnt always a good thing

My guess is that the following will be missing.


DX11- Oleg 100% confirmed this would be in the game but it failed to make the final cut.

Manned AA guns - been no mention of this since early interviews and no screenshots showing any manual use of an AA gun.

Dynamic weather - again this as dropped off the radar and veiled in secrecy which means its most likely not going to make initial release

Clouds - Again another mystery

Sounds - Nobody has got a clue as to what the aircraft sounds will be like.
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  #6  
Old 01-29-2011, 02:19 PM
kalimba
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Originally Posted by Crane View Post
Well luthier is being very cautious about what features have been left out, but my guess is it will be all those extra special things that Oleg first got us excited about in early interviews. The dropped features maybe the hidden surprise that we have all been expecting, a surprise isnt always a good thing

My guess is that the following will be missing.


DX11- Oleg 100% confirmed this would be in the game but it failed to make the final cut.

Manned AA guns - been no mention of this since early interviews and no screenshots showing any manual use of an AA gun.

Dynamic weather - again this as dropped off the radar and veiled in secrecy which means its most likely not going to make initial release

Clouds - Again another mystery

Sounds - Nobody has got a clue as to what the aircraft sounds will be like.
Interesting debate indeed !

1-DX11- Oleg 100% confirmed this would be in the game but it failed to make the final cut.

Well, knowing how cautious Oleg is, if he confirmed, so will be...


2-Manned AA guns - been no mention of this since early interviews and no screenshots showing any manual use of an AA gun.

On this one, I agree...Wont be at release...


3-Dynamic weather - again this as dropped off the radar and veiled in secrecy which means its most likely not going to make initial release

I think this is a main feature that Oleg has been working on since the very begining ...Was even shown on an early promo video.....IMHO, will be at release....


4-Clouds - Again another mystery

Same as # 3:I think this is a main feature that Oleg has been working on since the very begining ...Was even shown on an early promo video.....IMHO, will be at release....

Of course, this is for fun and only speculating !

Salute !
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  #7  
Old 01-29-2011, 05:36 PM
Insuber Insuber is offline
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Quote:
Originally Posted by kalimba View Post
I think that what Oleg meant by "features that will not make it to the release", are features that we dont even know about, or have not even be shown as WIP...
Oleg would release CoD with poor terrain and clouds ? With wrong colors and textures ? Not as good or better than BoP in these matters ?
The whole sim community around the world is waiting for this game to come out, and expectations are so high, that every little flaw will be criticized, scrutinized and put in the "faillure folder" till everyone only talks about what is NOT in the game....Oleg knows all that...Don't worry...He's been reading every comment on this forum from the very start...

Salute !
Kalimba - to be more clear and direct, I expect a strategy "à la ROF". I hope to be wrong, but I'm afraid we will get a product not entirely finished nor entirely debugged. No problem: as I said some time ago here, I prefer a premature issue, and then corrections done and paid with the help of the community, than another year of wait.

Cheers,
6S.Insuber
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  #8  
Old 01-29-2011, 06:05 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Originally Posted by Insuber View Post
Kalimba - to be more clear and direct, I expect a strategy "à la ROF". I hope to be wrong, but I'm afraid we will get a product not entirely finished nor entirely debugged. No problem: as I said some time ago here, I prefer a premature issue, and then corrections done and paid with the help of the community, than another year of wait.

Cheers,
6S.Insuber
Even if is all speculation. i hope you are wrong. Buggy games, being simulator or any other kind of game, are a complete invitation to failure. I hate bugged sims released early, they do more damage than good, and makes more people to go away from that sim that to bring new people. Most casual simmers that buy a buggy sim, will discard it shortly after playing with it a little while and never look back to the sim, doesn't motter of patches and addon released afterward. And at the same time you will have a lot of mouth to mouth bad reviews that will decrease sells.
I agree on supporting simulator developers, but i dont agree on supporting bad quality products, simulator or not. And i'm not talking about not having dx11, or bigger maps, or better textures, i'm only talking about plain simple software bugs that totaly kill immersion, and in many cases playability of the sim.
Because of bugs, being myself a hardcore freak for flight simulators, on its moment i run away from my beloved Falcon4, and returning to play it again when F4:AF came out and i knew that finally F4 was stable and worked really well on multiplayer. I was so tired of F4 multiplayer inestabilty that i replaced it completely for the original IL-2, that worked like a charm the moment it came out.

So resumming, i dont care if they left things for being added later (ground crew, dx11, especial effects, more sounds, an so on), but i do care that the product comes out as debugged as possible, and if it require six months or more of polishing and debugging, so be it, but release a quality well finnished product. Otherwise it will make more damage than good to the genre.
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  #9  
Old 01-29-2011, 06:49 PM
kalimba
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Originally Posted by ECV56_Lancelot View Post
Even if is all speculation. i hope you are wrong. Buggy games, being simulator or any other kind of game, are a complete invitation to failure. I hate bugged sims released early, they do more damage than good, and makes more people to go away from that sim that to bring new people. Most casual simmers that buy a buggy sim, will discard it shortly after playing with it a little while and never look back to the sim, doesn't motter of patches and addon released afterward. And at the same time you will have a lot of mouth to mouth bad reviews that will decrease sells.
I agree on supporting simulator developers, but i dont agree on supporting bad quality products, simulator or not. And i'm not talking about not having dx11, or bigger maps, or better textures, i'm only talking about plain simple software bugs that totaly kill immersion, and in many cases playability of the sim.
Because of bugs, being myself a hardcore freak for flight simulators, on its moment i run away from my beloved Falcon4, and returning to play it again when F4:AF came out and i knew that finally F4 was stable and worked really well on multiplayer. I was so tired of F4 multiplayer inestabilty that i replaced it completely for the original IL-2, that worked like a charm the moment it came out.

So resumming, i dont care if they left things for being added later (ground crew, dx11, especial effects, more sounds, an so on), but i do care that the product comes out as debugged as possible, and if it require six months or more of polishing and debugging, so be it, but release a quality well finnished product. Otherwise it will make more damage than good to the genre.
Well, how many times was CoD's release date pushed back 6 months ?
We've been there..Now its time to deliver...It is Oleg's game after all..It will be complete, debugged and photorealistic in every important aspect.
That is why it took 6 years to make...

Salute !
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