Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-29-2011, 06:51 PM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Quote:
Originally Posted by Azimech View Post
Has the Mig 9 throttle bug been reported yet?

If not, here goes.

If you advance one engine to 100% suddenly the other follows.

Edit: Same for the Go-229.
Do you mean you have 'Engine 1 Selected' or 'Engine 2 Selected' and both engines rev up? That does not happen on my computer. I can control each engine seperately.

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
  #2  
Old 01-29-2011, 06:59 PM
JHartikka JHartikka is offline
Registered Member
 
Join Date: Dec 2010
Location: Finland
Posts: 14
Exclamation We Bomber Pilots

Almost Realistic But Not Quite..!

Just to get bomber work authentic, too, reminding of the three main errors of this otherways truthful flight simulator:

1. Bomb SALVO settings.
2. Fuse settings for pilot to manage.
3. Missing bomb damage after pilot hit.


Nr 1 means that this sim has a queer property of dropping bombs as pairs. I guess that we are rather unanimous that back in those days bomb effect was with all efforts maximized. It would have been unprecedentedly foolish to waste bomb effect by dropping bombs as pairs into the same spot! Luckily, there already is a fix available for this IL sim 'idiot pairs of bombs' dilemma so it should not be very difficult to set correct with some future patch, I hope!

Nr 2 means of course that for every mission bombs were funished with a fuse best suited for that particular mission. Again, bombs were never carried to be wasted in those days! It was crew's choice to say the last word about fuse that would be best for the mission. Pilot select should be the case with this sim, too, if we wish to further keep the sim historically accurate instead of becoming just another fancy game?

Nr 3 is the IL sim curious feature that bombs released before but exploding after flak or enemy interceptor has hit the bomber pilot do not cause any damage. In reality, bombs of course were quite as dangerous even after the aircraft that dropped them was hit.


Regards,

- J. Hartikka -

Finland

There are wartime photos I added to messages http://forum.1cpublishing.eu/showthr...d=1#post210220 and http://forum.1cpublishing.eu/showthr...782#post213782 and http://forum.1cpublishing.eu/showthr...588#post216588
Attached Images
File Type: jpg JU-88in 1000 kg pommeja.jpg (41.0 KB, 18 views)
  #3  
Old 01-31-2011, 11:25 AM
Jack_Aubrey Jack_Aubrey is offline
Approved Member
 
Join Date: Jan 2008
Posts: 41
Default

Theres something strange about the Bk 3.7 gondola... with 4.09 i was able to hit almost any given tank and destroy it now with 4.10 it seem to have an even bigger fall even when i'm doing almost 90º against the tank O.O
  #4  
Old 01-31-2011, 12:47 PM
Azimech's Avatar
Azimech Azimech is offline
Approved Member
 
Join Date: Sep 2009
Location: Leerdam, The Netherlands
Posts: 428
Default

Quote:
Originally Posted by Jack_Aubrey View Post
Theres something strange about the Bk 3.7 gondola... with 4.09 i was able to hit almost any given tank and destroy it now with 4.10 it seem to have an even bigger fall even when i'm doing almost 90º against the tank O.O
Has been reported and will be corrected in the mini patch.
  #5  
Old 01-31-2011, 02:06 PM
Ala13_Kokakolo Ala13_Kokakolo is offline
Approved Member
 
Join Date: Apr 2008
Posts: 83
Default

Hi Guys,

Sorry to be a pest but this is the third time I ask and I did not have any answer yet. There is a problem with the saitek x65f joystick. The dual throttle does not work fine with IL2. The right throttle is not recognized by the software. It reads it as a two positions switch (even if it call it a slider, it only has two positions once linked, 0% or 50%). It is not a problem with the saitek sofware (i have checked all possibilities). There is a mistake in the way IL2 communicate with it.

Please Team Daidalos, give some light into this: Is it fixable? are you aware of it? Do you have the means (saitek support for example) to fix it? I thinking about selling the joy and getting the warthog instead... but still do not know if it will work or i will get the same problem. Please can you drop a single line to comment on this?
  #6  
Old 01-31-2011, 12:46 PM
Azimech's Avatar
Azimech Azimech is offline
Approved Member
 
Join Date: Sep 2009
Location: Leerdam, The Netherlands
Posts: 428
Default

Quote:
Originally Posted by Aviar View Post
Do you mean you have 'Engine 1 Selected' or 'Engine 2 Selected' and both engines rev up? That does not happen on my computer. I can control each engine seperately.

Aviar
I use the engines on seperate axis on my controller. Both engines selected, using the slider for left is doing fine until I reach 100%, then it pulls the right engine to 100% as well, and vice versa for the right slider.
  #7  
Old 01-31-2011, 10:56 PM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Quote:
Originally Posted by Azimech View Post
I use the engines on seperate axis on my controller. Both engines selected, using the slider for left is doing fine until I reach 100%, then it pulls the right engine to 100% as well, and vice versa for the right slider.
This is total instinct, but I would guess it's an issue with your controller or your controller software.

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
  #8  
Old 02-01-2011, 11:55 AM
Azimech's Avatar
Azimech Azimech is offline
Approved Member
 
Join Date: Sep 2009
Location: Leerdam, The Netherlands
Posts: 428
Default

Nope. Because the rest of the two engined planes don't have this problem.
  #9  
Old 02-02-2011, 05:16 PM
silverliu silverliu is offline
Approved Member
 
Join Date: Sep 2010
Posts: 5
Default

Aiming point of all guns on the FW190A8 FW190A9 is below the center of Revi circle.


FW190A6 that is OK.
  #10  
Old 02-02-2011, 05:21 PM
silverliu silverliu is offline
Approved Member
 
Join Date: Sep 2010
Posts: 5
Default

By the way,

if the records could provide wingtip smoke for aircraft , that would be better to review the quick records of fight.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:38 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.