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#661
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Dear DT members,
unfortunately next two 4.10m's bugs were recently found: 1) Killed gunner continues to shoot despite his death like's zombie ![]() 2) Gunner's death including blood at the cockpit doesn't reflect in ntrk records ![]() To be sure please see enclosed track, taking into account, that there is the same event on enclosed image and in track. My colleague Sparr firstly started mission, secondary started record, than he killed Bf-110s gunner, use "Pause", use "Print Screen" and continue his flight. But the same gunner is dead in screen from the mission and alivey in track. Something wrong isn't it? Is it possible to fix? Thank you beforehand and best regards. Last edited by SkyFan; 01-27-2011 at 04:24 PM. |
#662
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You are fly along and pressing the trigger to fire your guns when all of a sudden you are hit and killed instantly. Well, in the game, your screen goes black but your guns continue to fire. They continue to fire until you run out of bullets or crash. This has been happening in IL-2 for many years. So, maybe this is what happened in your track, but to the gunner instead of the player. I think it's not unreasonable to say that the game code handles both of those particular deaths in the same manner. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#663
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Dear Aviar, thank you for feedback.
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So, it seems, you are right. However me and my colleagues will make additional tests to clarify the situation. Sorry for disturbance and best regards. Last edited by SkyFan; 01-27-2011 at 07:26 PM. |
#664
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I too have slowed to a crawl after 4.10 over a clean & verified , reinstall, 408, 4.09.
What do you mean a fixed .exe file. How can I get that> Thank you In fact I have 'solved' it by doing what it says earlier on this whole series. In QMB changed the map, changed plane....and it all worked....sorry for wasting people's time. (First log on, first post, first error !) Last edited by flyingscotsman; 01-28-2011 at 08:36 AM. |
#665
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Has the Mig 9 throttle bug been reported yet?
If not, here goes. If you advance one engine to 100% suddenly the other follows. Edit: Same for the Go-229. Last edited by Azimech; 01-29-2011 at 01:35 PM. |
#666
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Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#667
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Almost Realistic But Not Quite..!
Just to get bomber work authentic, too, reminding of the three main errors of this otherways truthful flight simulator: 1. Bomb SALVO settings. 2. Fuse settings for pilot to manage. 3. Missing bomb damage after pilot hit. Nr 1 means that this sim has a queer property of dropping bombs as pairs. I guess that we are rather unanimous that back in those days bomb effect was with all efforts maximized. It would have been unprecedentedly foolish to waste bomb effect by dropping bombs as pairs into the same spot! Luckily, there already is a fix available for this IL sim 'idiot pairs of bombs' dilemma so it should not be very difficult to set correct with some future patch, I hope! ![]() Nr 2 means of course that for every mission bombs were funished with a fuse best suited for that particular mission. Again, bombs were never carried to be wasted in those days! It was crew's choice to say the last word about fuse that would be best for the mission. Pilot select should be the case with this sim, too, if we wish to further keep the sim historically accurate instead of becoming just another fancy game? Nr 3 is the IL sim curious feature that bombs released before but exploding after flak or enemy interceptor has hit the bomber pilot do not cause any damage. In reality, bombs of course were quite as dangerous even after the aircraft that dropped them was hit. Regards, - J. Hartikka - Finland There are wartime photos I added to messages http://forum.1cpublishing.eu/showthr...d=1#post210220 and http://forum.1cpublishing.eu/showthr...782#post213782 and http://forum.1cpublishing.eu/showthr...588#post216588 |
#668
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Theres something strange about the Bk 3.7 gondola... with 4.09 i was able to hit almost any given tank and destroy it now with 4.10 it seem to have an even bigger fall even when i'm doing almost 90º against the tank O.O
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#669
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I use the engines on seperate axis on my controller. Both engines selected, using the slider for left is doing fine until I reach 100%, then it pulls the right engine to 100% as well, and vice versa for the right slider.
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#670
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Has been reported and will be corrected in the mini patch.
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