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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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for ex, ejecting as a pilot over enemy territory should allow you to then land in a field and interact with you environment. climb over a fence, ride a bicicle or steal a parked car/truck. maybe even sneak at night into an enemy airfield and try and pinch an unguarded enemy plane and try and make it home that scenario doesnt have to go to the absurd level of making SoW/BoB/CoD a 1e person shooter or action game, it just needs to open up the pilot interaction with your environment (for ex enemy guard will only shoot at you if they see you, or if a passing vehicle notices you etc). oleg already added features like being able to open doors on vehicles and planes, moving objects like boxes and bicicles, driving a car, walk around inside a plane etc (many of those not included in CoD first release, but built into the engine to allow later expansion) in the same vein we should in future be able to fly some supply missions to airfields or troops (eg a non combat aviation mission), do photo reconnaissance and have our photo's available in the mission briefing rooms for other squad mates to view and plan a mission, etc. some myopic combat aviation purists might not get the point (and choose not so fly those missions etc should it become available, which is fine), but it would open up interest from a whole new range of customers who otherwise might not buy the sim (for ex ms-fs-9/10 users etc). whatever expansion in that direction i just mentioned, should of course be in context of the combat flightsim product this game is, but there is lots more to expand into rather then just shoot'emup and bomb the crap out of something for yrs on end |
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#2
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that trailer was quite underwhelming
i will buy this game anyway but i fear that its the same stale gameplay experience like il2. and guys...simulations and gameplay do not contradict themself. |
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#3
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your also right now only seeing the first of many trailers, and quality will rapidly improve in them the closer to release date we get. the good news about this announcement and trailer release is that oleg and ubi is now committed to a specific release date and the project is in its final stage with a fixed deadline (but the final build has not gone "gold"). they still have a month or 2 to squeeze more performance out of their final build, and low altitude scenery quality will be the final proof of the pudding. pressing the cd's for final shipping and packing them into the finished boxes takes a week at max we have been waiting for months for a final product to be released, and all you can do is complain when we get it ? Last edited by zapatista; 01-21-2011 at 02:07 PM. |
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#4
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Cheers |
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#5
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Anyone can tell you that advertising sucks anyway. Using a five-bladed razor and wearing Lynx deodorant doesn't mean your going to get front seat in a wet T-shirt contest or get laid - but if you can wear a smile too you might just stand a chance. B
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
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#6
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Heres a trailer if you havent seen or herd of this game
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#7
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