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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-20-2011, 04:57 PM
krz9000 krz9000 is offline
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that trailer was quite underwhelming still the camera has no human shake or momentum. 80% of the footage is above water...and the time we see land its middle to high altitude. ..and how come they create a trailer that shows the game to the global public on a shitty machine that is not able to apply anti-aliasing? next thing that comes to mind is again the idiotic focus on canned mission design...WTF?!?!?! only a few simheads what to play historic missions with almost no replay value. what would have mattered is that they create a game...as in a dynamic mission creation system like in falcon4 where you as a player fell like you achieve something,....to ignore this important feature is just idiotic. a least there is hope that external tools will build that...but how many casual gamers will invest their time to figure out how a mod works (most mods i know dont really care about intuitive guis and so on).

i will buy this game anyway but i fear that its the same stale gameplay experience like il2. and guys...simulations and gameplay do not contradict themself.
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  #2  
Old 01-20-2011, 05:09 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by krz9000 View Post
that trailer was quite underwhelming still the camera has no human shake or momentum. 80% of the footage is above water...and the time we see land its middle to high altitude. ..and how come they create a trailer that shows the game to the global public on a shitty machine that is not able to apply anti-aliasing?
because is not actually finished of course you whiner !!

your also right now only seeing the first of many trailers, and quality will rapidly improve in them the closer to release date we get. the good news about this announcement and trailer release is that oleg and ubi is now committed to a specific release date and the project is in its final stage with a fixed deadline (but the final build has not gone "gold"). they still have a month or 2 to squeeze more performance out of their final build, and low altitude scenery quality will be the final proof of the pudding. pressing the cd's for final shipping and packing them into the finished boxes takes a week at max

we have been waiting for months for a final product to be released, and all you can do is complain when we get it ?

Last edited by zapatista; 01-21-2011 at 02:07 PM.
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  #3  
Old 01-20-2011, 05:44 PM
zauii zauii is offline
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Originally Posted by zapatista View Post
because is not actually finished of course, you silly whining child !!

your also right now only seeing the first of many trailers, and quality will rapidly improve in them the closer to release date we get. the good news about this announcement and trailer release is that oleg and ubi is now committed to a specific release date and the project is in its final stage with a fixed deadline (but the final build has not gone "gold")

they still have a month or 2 to squeeze more performance out of their final build, and low altitude scenery quality will be the final proof of the pudding. pressing the cd's for final shipping and packing them into the finished boxes takes a week at max
Agree with Zap here, altho i'd say one month then it must be pretty much set for production. But as he says people shouldn't whine to much about the trailer, this is the first trailer, maybe folks should chill and realize that there's still two months left until release and we will get system requirements and more as the progress goes along. Historical battles are of great value as well, many prefer them and not everyone mods or creates missions, the game needs to show what it is @ stock.

Cheers
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  #4  
Old 01-20-2011, 05:16 PM
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brando brando is offline
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Quote:
Originally Posted by krz9000 View Post
that trailer was quite underwhelming still the camera has no human shake or momentum. 80% of the footage is above water...and the time we see land its middle to high altitude. ..and how come they create a trailer that shows the game to the global public on a shitty machine that is not able to apply anti-aliasing? next thing that comes to mind is again the idiotic focus on canned mission design...WTF?!?!?! only a few simheads what to play historic missions with almost no replay value. what would have mattered is that they create a game...as in a dynamic mission creation system like in falcon4 where you as a player fell like you achieve something,....to ignore this important feature is just idiotic. a least there is hope that external tools will build that...but how many casual gamers will invest their time to figure out how a mod works (most mods i know dont really care about intuitive guis and so on).

i will buy this game anyway but i fear that its the same stale gameplay experience like il2. and guys...simulations and gameplay do not contradict themself.
It's hard to see how you will enjoy the game with that attitude. You say that you play IL-2 and yet you don't seem to have found any of the thousands of player-created missions and campaigns that are available, or joined any on-line scenarios and teamed up with other pilots.
Anyone can tell you that advertising sucks anyway. Using a five-bladed razor and wearing Lynx deodorant doesn't mean your going to get front seat in a wet T-shirt contest or get laid - but if you can wear a smile too you might just stand a chance.

B
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  #5  
Old 01-20-2011, 05:23 PM
rebel357 rebel357 is offline
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Heres a trailer if you havent seen or herd of this game

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  #6  
Old 01-20-2011, 06:17 PM
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addman addman is offline
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i will buy this game anyway but i fear that its the same stale gameplay experience like il2. and guys...simulations and gameplay do not contradict themself.
This I actually agree with, I hope Oleg and team have improved the game aspect of this sim. Gameplay and realism -as above mentioned- CAN go hand in hand. I really love IL-2 always have but only for certain periods of time since it all gets pretty old after a while. Everything from the campaign generator to the interface in IL-2 feels very archaic. There's is no replay value either since it's so predictable especially if you create your own missions -which I do a lot-. Anywho, I'm sure these aspects have been greatly improved in CoD.
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