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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-31-2010, 05:34 PM
Avimimus Avimimus is offline
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Originally Posted by Igo kyu View Post
I know nothing about what is or isn't in SoW, but in English, "supports Dx11" means a program runs on DX11, it doesn't necessarily imply it uses anything that's unique to Dx11. It might be perfectly possible (though stupid) to have a program that runs on Dx9 or Dx10 but didn't run on Dx11. All that "supports Dx11" tells you is that it doesn't stop running if it encounters Dx11. The language has been used this way since the days of DOS, there were programs back then that supported DOS 3.3, and DOS 3.4, and some (I think) that supported one or the other but not both.
No, it makes perfect sense. Oleg will build in the latest technology, but he won't implement its features for a few years. The thing most people underestimate about SoW:BoB's engine is that it is meant to be used until at least 2017 and is designed for ongoing development.

There are significant investments in the design and technology that we won't see used for the first couple of years.

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Originally Posted by Chivas View Post
I still think the White Cliffs of Dover and terrain color palette need tuning. Other than that SOW is looking very very good.
For me, it is the clouds - the newer atmospheric engine is the big missing piece visually.
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Old 01-03-2011, 03:32 AM
SQB SQB is offline
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Personally i think the colours are too saturated, that or too fluro, later on this week i plan to get photoshopping and see if i can get the terrain to look normal.

The clouds also look very... il2fb... I hope something is changed before release, i have never EVER EVER EVER seen a cloud that is comparable to a ball of cotton wool in real life

The whole fluro thing with the ground is probably due to lighting, the afternoon/night shots look fine in that respect.
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Old 01-03-2011, 04:34 AM
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ElAurens ElAurens is offline
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I think someone does not understand that these are work in progress screen shots. We have not once seen anything in it's final, release ready state.

But go ahead and waste an hour or so photoshopping if it makes you feel better. Not that it will have any effect on what Oleg's team does.


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Old 01-03-2011, 06:23 AM
Chivas Chivas is offline
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Originally Posted by SQB View Post
Personally i think the colours are too saturated, that or too fluro, later on this week i plan to get photoshopping and see if i can get the terrain to look normal.

The clouds also look very... il2fb... I hope something is changed before release, i have never EVER EVER EVER seen a cloud that is comparable to a ball of cotton wool in real life

The whole fluro thing with the ground is probably due to lighting, the afternoon/night shots look fine in that respect.
The clouds are IL2's clouds. The new ones are still a work in progress and Oleg's latest statement indicates they MAY not even make the initial release. That said even if they miss initial release, I'm sure they will patch them when finished. I have seen many clouds that look just like IL-2's, but there will be many different types of cloud formations when the SOW clouds are finished.
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Old 01-08-2011, 02:48 PM
Hecke
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Will there be working windsocks?
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Old 01-09-2011, 12:24 AM
Heliocon Heliocon is offline
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Originally Posted by Hecke View Post
Will there be working windsocks?
With DX11 there will be (or should be because its direct compute is used for cloth, hair and particle physics).

Also hopefully DX11 clouds eventually that are volumetric and interact realistically with light or be able to see the light through the clouds etc.
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Old 01-10-2011, 10:25 AM
winny winny is offline
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Originally Posted by Tree_UK View Post
... the fact that there as been no such response from Oleg suggest that what nearmiss said about DX11 is most likely to be true. Which sadly reflects on how out of date the game engine is before its released.
When asked if it would support dx11 in another thread he said..

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Originally Posted by Oleg Maddox View Post
DX9 DX10 and DX11
That seems like a straight forward answer to me.
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Old 01-10-2011, 12:42 PM
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DD_crash DD_crash is offline
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As Oleg has suggested that he wants to market the SoW engine to other games (and it hasnt been released yet) it would make sense to make it DX11 to ensure a long life for the engine.
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Old 01-10-2011, 11:24 AM
Sutts Sutts is offline
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Originally Posted by Hecke View Post
Will there be working windsocks?
In an early interview Oleg said yes to this.
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  #10  
Old 01-10-2011, 08:46 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Oleg Maddox View Post
Tesselation isn't panacea. In case of trees and engine Speed Tree it isn't possible to use on LODs in principle.

Also that to use tesselation, that can be used in limited amount of object types we need to add to each model of such object special areas where this feature has right to work.
Say on the window of the house. Say for the wheels of the aircraft or for the spherical surface of bomb.

This means in my team probably a year of work in additional.

Tesseleation its not a function that you simply can turn On if you have DX11 and proper card. This means that should be great work in plan a year or greater ago....

This method is young enough, but that to use it for some areas of obects in the complete game the developer need some great enough time... and as more complex and more greater amount of the objects - more greater time it need for implementation and tests... and I don't tell about possible great bugs in visuals using this method.

Lets say if it will be a standard for some 5-10 years and will not change in future like many others in the past, then it is useful. I can't say at the moment right thing about the life of this method on the market. We plan the game not only for DX11.... but also the game life after DX11.... that to do not rework anything from old
And in this case the good hard manual development of excellent precise models is a guarantie for a long life title.

I may say that probably in future we will use this method for the objects like humans and wheels. But probably not in release.
I've cleaned this up a bit removing some posts. Winny's post has been left there for reference the rest removed.

Please use the search function It took me 2 mins to find Olegs post I have quoted. Its also a couple of pages back in this thread !!!!!

Its a waste of bandwidth and speculating this way does no one any good.

Lets end the DX11 in/out thing now please.

Perhaps a discussion on whether its Win 8 128bit compatible

Just joking of course




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Last edited by KG26_Alpha; 01-10-2011 at 10:23 PM.
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