Quote:
Originally Posted by KWM_Rammbock
Hi all,
will the flight models of the flyable aircrafts be similar in terms of performance to those in il2's latest official version lets say 4.10?
Ramm
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This is really anyone's guess, but still an informed one can be made from the comments of Oleg and Luthier over the months of development updates. What it
looks like is going to happen is that the flight models will be similar but more accurate. Luthier once said that he had to "almost relearn to fly for a while but it's not much harder than IL2". This sounds like a lot of small improvements adding up to change the feel of the FMs in the details, rather than a handful of sweeping changes all across the board that change the fundamental background. For example, we might have more accurate and harder to control effects for torque and p-factor during take-off, but we will be ready to deal with it as we have already dealt with a different simulation of the same effects in IL2...all that we would have to change in this case would be how much to move the controls or how much speed to build rolling on the runway before slamming the throttle to full.
I think that the biggest challenge will come from the detailed systems modelling because it's a completely novel feature for a WWII era combat sim that almost none of us is familiar with, unless we have also spent time with modern/jet or civilian flight sims at some point.
Quote:
Originally Posted by Biggs [CV]
Will we be able to start missions already in the air or will wel have to take off?
Will there be a co-op mode in multiplayer? If so how many players?
Thanks for all the hard work you and your team has done on SOW-BoB, can't wait to start flying.
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Both the familiar multiplayer modes of IL2 will be featured (DF/persistent environment with respawns and co-op/single mission with no respawns), with a new, third mode of play having being hinted at at various points through interviews and news snippets.
Unfortunately we don't know what exactly it will be (or even if it will be in the release version), but most guesses point to a combination of DF and coop modes in the form of long term online mini-campaigns. This is pure speculation up to now, but it sure would be cool to have.
As for the amount of players possible, if my memory serves me right mr Oleg Maddox said in one of the update threads that the initial cap is going to be set at 128.