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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #301  
Old 12-07-2010, 02:30 AM
Spitfire9 Spitfire9 is offline
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Does anyone know if players will be able to attach to another player's aircraft in SOW to, say, man the ball turret on a bomber?
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  #302  
Old 12-07-2010, 04:57 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by RaVe View Post
It it true that Sow can't, can not, won't be moded for online Play.
I really hope not. It will be a great disappointment if Sow is moded
Is there any word on this from OM.
I’m not looking for a debate a simple Yes or No will suffice

Yes. For many years now, Oleg has said that there will be mods on/off systems of play.
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  #303  
Old 12-07-2010, 04:59 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by Spitfire9 View Post
Does anyone know if players will be able to attach to another player's aircraft in SOW to, say, man the ball turret on a bomber?
Yes. Lol, am I the only one who retains information around here?
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  #304  
Old 12-12-2010, 11:42 PM
KWM_Rammbock KWM_Rammbock is offline
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Hi all,
will the flight models of the flyable aircrafts be similar in terms of performance to those in il2's latest official version lets say 4.10?

Ramm
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  #305  
Old 12-13-2010, 12:58 AM
Biggs [CV] Biggs [CV] is offline
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Will we be able to start missions already in the air or will wel have to take off?
Will there be a co-op mode in multiplayer? If so how many players?

Thanks for all the hard work you and your team has done on SOW-BoB, can't wait to start flying.
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  #306  
Old 12-13-2010, 07:43 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by KWM_Rammbock View Post
Hi all,
will the flight models of the flyable aircrafts be similar in terms of performance to those in il2's latest official version lets say 4.10?

Ramm
This is really anyone's guess, but still an informed one can be made from the comments of Oleg and Luthier over the months of development updates. What it looks like is going to happen is that the flight models will be similar but more accurate. Luthier once said that he had to "almost relearn to fly for a while but it's not much harder than IL2". This sounds like a lot of small improvements adding up to change the feel of the FMs in the details, rather than a handful of sweeping changes all across the board that change the fundamental background. For example, we might have more accurate and harder to control effects for torque and p-factor during take-off, but we will be ready to deal with it as we have already dealt with a different simulation of the same effects in IL2...all that we would have to change in this case would be how much to move the controls or how much speed to build rolling on the runway before slamming the throttle to full.

I think that the biggest challenge will come from the detailed systems modelling because it's a completely novel feature for a WWII era combat sim that almost none of us is familiar with, unless we have also spent time with modern/jet or civilian flight sims at some point.

Quote:
Originally Posted by Biggs [CV] View Post
Will we be able to start missions already in the air or will wel have to take off?
Will there be a co-op mode in multiplayer? If so how many players?

Thanks for all the hard work you and your team has done on SOW-BoB, can't wait to start flying.
Both the familiar multiplayer modes of IL2 will be featured (DF/persistent environment with respawns and co-op/single mission with no respawns), with a new, third mode of play having being hinted at at various points through interviews and news snippets.

Unfortunately we don't know what exactly it will be (or even if it will be in the release version), but most guesses point to a combination of DF and coop modes in the form of long term online mini-campaigns. This is pure speculation up to now, but it sure would be cool to have.

As for the amount of players possible, if my memory serves me right mr Oleg Maddox said in one of the update threads that the initial cap is going to be set at 128.
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  #307  
Old 12-17-2010, 08:05 PM
Biggs [CV] Biggs [CV] is offline
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Will we be able to change our aircraft indentifaction letters? Will we be able to change the range at which the bullets converge.
Sorry if these have already been answered.
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  #308  
Old 12-17-2010, 11:11 PM
The Kraken The Kraken is offline
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Originally Posted by Biggs [CV] View Post
Will we be able to change our aircraft indentifaction letters? Will we be able to change the range at which the bullets converge.
Sorry if these have already been answered.
One of the last updates showed lots of options for changing markings and appearance of planes: http://forum.1cpublishing.eu/attachm...5&d=1291381971

Gun convergence settings were already in Il2 (the first sim in fact to implement this if I remember correctly) and there's no doubt this will be featured in SoW as well.
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  #309  
Old 12-17-2010, 11:12 PM
swiss swiss is offline
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Gun convergence settings were already in Il2 (the first sim in fact to implement this if I remember correctly) and there's no doubt this will be featured in SoW as well.
Lateral convergence.
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  #310  
Old 12-17-2010, 11:29 PM
Biggs [CV] Biggs [CV] is offline
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Quote:
Originally Posted by The Kraken View Post
One of the last updates showed lots of options for changing markings and appearance of planes: http://forum.1cpublishing.eu/attachm...5&d=1291381971

Gun convergence settings were already in Il2 (the first sim in fact to implement this if I remember correctly) and there's no doubt this will be featured in SoW as well.
Thank you sir!!!
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