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#311
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#312
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There are two issues with this mission...lights and position of the ILS tx object on the map. - The glidepath angle appears to be around 3deg which is correct. The acknowledgement "Roger" to turn the lights on will not be heard until about 300ft on final (just under 2km) so the lights are not switched on until very late. However, there is a further issue... - The object to transmit the signal for the ILS in this mission has been placed too close to the extended cetreline of the runway resulting in you being at least another 1km further out (a total of 3km) when you are on the glideslope at 300ft. If you follow the signal it will fly you into the ground 1km short of the runway. - It helps to re-position the tx object at least 500m futher out on the extended cetreline to get the glidepath correct to arrive at the runway. I believe this also helps in getting the lights to come on just a little sooner as you are now closer to the runway when at 300ft. It certainly helps to add approach lights (light4) in a line before the threshold, but an increase in the distance to accept a call for lights "on" in the new patch would certainly help....please? Nicholaiovitch |
#313
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#314
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A big problem: the Spitfire is now impossible to trim correctly.
This fact is not realistic at all ! Have you got any solution ?? |
#315
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The Spit is not alone in this, it seems almost all fighters I have flown since 4.10 now need large ammounts of down trim to fly level.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#316
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To fly level it's not a problem.
But it's impossible to trim the direction to fly correctly: if you trim the direction to conter the propeller tork, you fly horizontaly but in fact you turn to the left. In fact, you must fly 20° bank right to fly at the constant heading... Not realistic !!! |
#317
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It is also not related to altitude as I get the same results from a low shallow approach as a very steep high approach. I even tried turning on my landing lights in case it was a visibility problem as I know there is code to allow gunners to see aircraft further out if they have lights on. Quote:
Please can we have the lights turn on earlier? We know that in real life pilots used to ask for the lights to be flashed briefly so they knew where the base was and I am sure they would have been a lot more than 1km away. Even having the acknowledgement a lot earlier (5km?) would be a great help if you could get it in the bug fix release. When I am under 2km away from a blind landing nearing stall speed the last thing I want to be doing is fiddling with the Tab messages ![]() Maybe in 4.11 they could even flash the lights briefly when they acknowledge? I must say that, despite any niggles, I am extremely grateful for the work everyone put in. I am not so fussed about the new types of Spit etc but the navigation options and G limits etc. are great! Last edited by Roblex; 12-30-2010 at 01:03 PM. |
#318
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Hello,
In first, thank you for the job you did with this 4.10 I may inform you that I found a strange thing on the map "Bessarabia": In sector AS23, few thousand meter south to the monastery Orhei and multi colour band appears. I have checked nothing particular on the 4.09. Best regards. Belly. |
#319
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Question (may be stupid), but this is not normal with PropPitch 100%, to always have the same engine speed (2700 rpm) with 100%, then 90, 80, 70, 60%, I had to reach 50% for 2650tr, then 2500 to 40%.
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#320
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Dear DT members, next issue concerns playback of ntrk-records created before. As you can see the visualization of bomb's explosions existed earlier in 4.09m and others previous versions is absent during watching the same ntrk-records in 4.10m.
Please compare two attached images: 4.09m (to left) with explosion and 4.10m (to right) without it in the same record. ![]() Is it possible to solve described issue? Thank you beforehand. Sincerely. Last edited by SkyFan; 12-30-2010 at 06:52 PM. |
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