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  #311  
Old 12-30-2010, 11:44 AM
baronWastelan baronWastelan is offline
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Quote:
Originally Posted by 76.IAP-Blackbird View Post
Seems I`m the only one who flys sometimes singleplayer missions, I have seen this effect in 4.10 more often than in 4.09 Don`t know what causes this, but the AI can`t fly low without crash the plane within minutes. They outmanouver themself with hitting the ground.

I play mostly single player missions since the original Il-2, probably 1000's, and I can prove that low-flying AI were as bad in 4.09 about manuevering into the ground as any other version. I tried a 1942 Sturmovik DCG campaign when 4.07m first came out and it was unplayable because of this problem and I've been testing this in every new version since and there has been 100% no difference in any version 4.0 or higher.
  #312  
Old 12-30-2010, 12:07 PM
Nicholaiovitch Nicholaiovitch is offline
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Smile B25 Blind Landing mission

Quote:
Originally Posted by Roblex View Post
It could be... you will not get a 'Rodger' from the tower if you ask for the lights before you pass the last beacon. I will try removing the beacons and see what happens.

UPDATE
I removed the blind landing vehicle and it makes no difference. The tower will not 'rodger' your request until you are within 2km and the lights do not come on until you are within 1km.
I have done a little research on this issue and posted on the Mission Building forum at UBI about it.

There are two issues with this mission...lights and position of the ILS tx object on the map.

- The glidepath angle appears to be around 3deg which is correct. The acknowledgement "Roger" to turn the lights on will not be heard until about 300ft on final (just under 2km) so the lights are not switched on until very late. However, there is a further issue...
- The object to transmit the signal for the ILS in this mission has been placed too close to the extended cetreline of the runway resulting in you being at least another 1km further out (a total of 3km) when you are on the glideslope at 300ft. If you follow the signal it will fly you into the ground 1km short of the runway.
- It helps to re-position the tx object at least 500m futher out on the extended cetreline to get the glidepath correct to arrive at the runway. I believe this also helps in getting the lights to come on just a little sooner as you are now closer to the runway when at 300ft.

It certainly helps to add approach lights (light4) in a line before the threshold, but an increase in the distance to accept a call for lights "on" in the new patch would certainly help....please?

Nicholaiovitch
  #313  
Old 12-30-2010, 12:09 PM
Bionde Bionde is offline
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Quote:
Originally Posted by Roblex View Post
It could be... you will not get a 'Rodger' from the tower if you ask for the lights before you pass the last beacon. I will try removing the beacons and see what happens.

UPDATE
I removed the blind landing vehicle and it makes no difference. The tower will not 'rodger' your request until you are within 2km and the lights do not come on until you are within 1km.
2nd Update
I have been making a fairly shallow approach so I tried a higher approach (500m at the 4th waypoint) to see if line-of-sight was the problem but the tower still did not acknowledge my request until 2km and the lights turned on at 1.2km (plane to threshold) which probably means the ground distance remained at 1km.
set the properties of the lights to same color of the base...
  #314  
Old 12-30-2010, 12:15 PM
Klaus Klaus is offline
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A big problem: the Spitfire is now impossible to trim correctly.

This fact is not realistic at all !

Have you got any solution ??
  #315  
Old 12-30-2010, 12:34 PM
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ElAurens ElAurens is offline
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The Spit is not alone in this, it seems almost all fighters I have flown since 4.10 now need large ammounts of down trim to fly level.
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  #316  
Old 12-30-2010, 12:55 PM
Klaus Klaus is offline
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To fly level it's not a problem.

But it's impossible to trim the direction to fly correctly: if you trim the direction to conter the propeller tork, you fly horizontaly but in fact you turn to the left. In fact, you must fly 20° bank right to fly at the constant heading...

Not realistic !!!
  #317  
Old 12-30-2010, 12:57 PM
Roblex Roblex is offline
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Quote:
Originally Posted by Nicholaiovitch View Post
- It helps to re-position the tx object at least 500m futher out on the extended cetreline to get the glidepath correct to arrive at the runway. I believe this also helps in getting the lights to come on just a little sooner as you are now closer to the runway when at 300ft.

It certainly helps to add approach lights (light4) in a line before the threshold, but an increase in the distance to accept a call for lights "on" in the new patch would certainly help....please?

Nicholaiovitch
The issue with the lights is not connected to the ILS system as I removed the ILS and all other beacons from the game (and checked the mission file to see akk had gone) and the lights still turn on at 1km.
It is also not related to altitude as I get the same results from a low shallow approach as a very steep high approach. I even tried turning on my landing lights in case it was a visibility problem as I know there is code to allow gunners to see aircraft further out if they have lights on.

Quote:
set the properties of the lights to same color of the base...
Bionde: The lights would not turn on at all if the colour was not set (to be accurate; they would be on constantly)


Please can we have the lights turn on earlier? We know that in real life pilots used to ask for the lights to be flashed briefly so they knew where the base was and I am sure they would have been a lot more than 1km away. Even having the acknowledgement a lot earlier (5km?) would be a great help if you could get it in the bug fix release. When I am under 2km away from a blind landing nearing stall speed the last thing I want to be doing is fiddling with the Tab messages

Maybe in 4.11 they could even flash the lights briefly when they acknowledge?

I must say that, despite any niggles, I am extremely grateful for the work everyone put in. I am not so fussed about the new types of Spit etc but the navigation options and G limits etc. are great!

Last edited by Roblex; 12-30-2010 at 01:03 PM.
  #318  
Old 12-30-2010, 01:25 PM
Belly Belly is offline
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Hello,

In first, thank you for the job you did with this 4.10

I may inform you that I found a strange thing on the map "Bessarabia":
In sector AS23, few thousand meter south to the monastery Orhei and multi colour band appears. I have checked nothing particular on the 4.09.

Best regards.

Belly.
  #319  
Old 12-30-2010, 01:28 PM
NN_LUSO NN_LUSO is offline
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Question (may be stupid), but this is not normal with PropPitch 100%, to always have the same engine speed (2700 rpm) with 100%, then 90, 80, 70, 60%, I had to reach 50% for 2650tr, then 2500 to 40%.
  #320  
Old 12-30-2010, 01:31 PM
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SkyFan SkyFan is offline
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Dear DT members, next issue concerns playback of ntrk-records created before. As you can see the visualization of bomb's explosions existed earlier in 4.09m and others previous versions is absent during watching the same ntrk-records in 4.10m.
Please compare two attached images: 4.09m (to left) with explosion and 4.10m (to right) without it in the same record.
Is it possible to solve described issue?
Thank you beforehand.
Sincerely.
Attached Images
File Type: jpg 409_ntrk.jpg (77.8 KB, 51 views)
File Type: jpg 410_ntrk.jpg (79.8 KB, 54 views)

Last edited by SkyFan; 12-30-2010 at 06:52 PM.
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