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  #1  
Old 12-29-2010, 06:08 PM
mkubani mkubani is offline
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Just to make clear and sure to focus on 4.10 related bugs right now. Is this something you have experienced in 4.09 as well, or is this something new that came with 4.10?

Quote:
Originally Posted by 76.IAP-Blackbird View Post
The AI is crashing into the ground when you dogfight them down low and on average AI settings. You just need one bullet and a bit of dogfighting and you have a scored a kill.

One fight agains 4 planes and 3 crashed. Same in the QMB and the Campaign.
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  #2  
Old 12-29-2010, 06:15 PM
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TheGrunch TheGrunch is offline
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Blackbird, have you got the new pilot damage options enabled? Perhaps you're simply quite good at wounding pilots?
  #3  
Old 12-29-2010, 06:31 PM
P-38L P-38L is offline
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Default Lights

Hello and first of all thank you.

I just installed 4.10 in a clean game. I hava a question.

I cannot make the lights on the runway to ON.
I create a mission, no enemy, 23:00, all the lights on the runway are assigned to red team, the home base for that airport is red team too, the airplane that I fly is read team too. I select from the menu the option to turn on the lights, and nothing happend.

What I am doing wrong? Do I have to put something on the conf.ini or from the Difficulty menu?

Any help will be great

Thank you
  #4  
Old 12-29-2010, 06:59 PM
Bionde Bionde is offline
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Quote:
Originally Posted by P-38L View Post
Hello and first of all thank you.

I just installed 4.10 in a clean game. I hava a question.

I cannot make the lights on the runway to ON.
I create a mission, no enemy, 23:00, all the lights on the runway are assigned to red team, the home base for that airport is red team too, the airplane that I fly is read team too. I select from the menu the option to turn on the lights, and nothing happend.

What I am doing wrong? Do I have to put something on the conf.ini or from the Difficulty menu?

Any help will be great

Thank you
i have the same problem, its the FMB dont save a contry to a red ou blue base, and the light dot turns on...



sry my bad english
  #5  
Old 12-29-2010, 07:18 PM
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150GCT_Veltro 150GCT_Veltro is offline
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Not an important bug but in the He-111 H-12 there is a problem in the lods transition when engines are off: check the prop position in the external view (press F3 with engine off), it changes during the lods transition.
  #6  
Old 12-29-2010, 07:21 PM
SDPG_SPAD SDPG_SPAD is offline
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Hello everyone again!
I think I've just found a Spitfire FM issue.

Nearly all of IXc Spitfires: both F. models, Mk.IXc, and L.F.Mk.IXc with clipped-wings have a mass of about 3390 kg (3387.54 to be exact).

However, L.F.Mk.IXc with non-clipped wings is 118kg lighter, which looks quite illogical compared to the planes with the same airframe I listed above; besides, that gives him a climbrate of ~26 m/s at sealevel. I guess that'd be a little too much even for this great airplane. Hope it'll be fixed

EDIT: Just looked through other new spits: it seems that L.F.Mk.IXe-25Lbs-CW has a similar bug. It weighs 3270kg only, while L.F.Mk.IXe-18Lbs-CW has a mass of 3440kg - 170kg difference between two differently boosted planes which are identical in all other aspects.

Last edited by SDPG_SPAD; 12-29-2010 at 07:29 PM. Reason: addition
  #7  
Old 12-29-2010, 07:59 PM
Roblex Roblex is offline
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Is it it a bug in 4.10 or a deliberate decision or a mistake in the mission itself that the runway lights in the B25 Blind Landing mission do not turn on until it is too late to help?

I edited the mission to use brighter lights so I could be sure when they switch on and it seems they wont turn on until your are 1000m from the threshold



It sounds like a good distance but on approach it is not as seen from this cockpit shot showing that while I can see the red lights I added along the runway, the threshold is under the nose at 1K on level descent.



and if you wonder if maybe the threshold lights are in the view but just a little too dim to see, here is an F2 view showing the bright type-4 lights I changed the threshold lights to



BTW, I don't know if this is a bug but...
even though the new FMB allowed me to select all the threshold lights, it would not allow me to change the type of the lights as a group. I had to select the lights one by one to change them from Type-2 lights to Type-4 lights.
  #8  
Old 12-30-2010, 12:07 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by Roblex View Post
Is it it a bug in 4.10 or a deliberate decision or a mistake in the mission itself that the runway lights in the B25 Blind Landing mission do not turn on until it is too late to help?
In the test mission I posted above, the tower will turn the lights on when you get within approximately 5km.

I did check the B-25 mission and you are correct. I don't know why the late response there...possibly connected with the nav beacons?

Aviar
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  #9  
Old 12-29-2010, 11:59 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by P-38L View Post
Hello and first of all thank you.

I just installed 4.10 in a clean game. I hava a question.

I cannot make the lights on the runway to ON.
I create a mission, no enemy, 23:00, all the lights on the runway are assigned to red team, the home base for that airport is red team too, the airplane that I fly is read team too. I select from the menu the option to turn on the lights, and nothing happend.

What I am doing wrong? Do I have to put something on the conf.ini or from the Difficulty menu?

Any help will be great

Thank you
I'm not sure what you are doing wrong, but the new feature works fine. I tested it and it works both in a single/coop mission and in a Df map. If you want to take a look at my single/coop test mission, I'll post it below.

Once you get within 5km of the base, just hit Tab-8-6 and the tower will confirm with a "Roger". A few seconds later, the runway lights will turn on.

--------------------------------
[MAIN]
MAP Empty4b/load.ini
TIME 20.0
CloudType 0
CloudHeight 1000.0
player B_8AF_381BG_534BS00
army 1
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
B_8AF_381BG_534BS00
[B_8AF_381BG_534BS00]
Planes 1
Skill 1
Class air.P_38J
Fuel 50
weapons default
[B_8AF_381BG_534BS00_Way]
NORMFLY 20983.92 23674.04 500.00 300.00 &0
NORMFLY 28744.03 23698.13 500.00 300.00 &0
[NStationary]
3_Static vehicles.stationary.Smoke$Smoke15 1 26899.90 23729.56 360.00 0.00
0_Static vehicles.stationary.Smoke$Smoke15 1 26899.86 23692.23 360.00 0.00
1_Static vehicles.stationary.Smoke$Smoke15 1 26999.89 23730.20 360.00 0.00
2_Static vehicles.stationary.Smoke$Smoke15 1 26999.56 23691.90 360.00 0.00
4_Static vehicles.stationary.Smoke$Smoke15 1 27099.93 23729.54 360.00 0.00
5_Static vehicles.stationary.Smoke$Smoke15 1 27099.60 23692.23 360.00 0.00
6_Static vehicles.stationary.Smoke$Smoke15 1 27199.64 23729.54 360.00 0.00
7_Static vehicles.stationary.Smoke$Smoke15 1 27199.97 23692.56 360.00 0.00
8_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 27649.75 23509.73 360.00 0.0 0
[Buildings]
[StaticCamera]
26705 23711 100
[Bridge]
[House]
------------------------

Aviar
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  #10  
Old 12-30-2010, 02:10 AM
Bionde Bionde is offline
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Quote:
Originally Posted by Aviar View Post
I'm not sure what you are doing wrong, but the new feature works fine. I tested it and it works both in a single/coop mission and in a Df map. If you want to take a look at my single/coop test mission, I'll post it below.

Once you get within 5km of the base, just hit Tab-8-6 and the tower will confirm with a "Roger". A few seconds later, the runway lights will turn on.

--------------------------------
[MAIN]
MAP Empty4b/load.ini
TIME 20.0
CloudType 0
CloudHeight 1000.0
player B_8AF_381BG_534BS00
army 1
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
B_8AF_381BG_534BS00
[B_8AF_381BG_534BS00]
Planes 1
Skill 1
Class air.P_38J
Fuel 50
weapons default
[B_8AF_381BG_534BS00_Way]
NORMFLY 20983.92 23674.04 500.00 300.00 &0
NORMFLY 28744.03 23698.13 500.00 300.00 &0
[NStationary]
3_Static vehicles.stationary.Smoke$Smoke15 1 26899.90 23729.56 360.00 0.00
0_Static vehicles.stationary.Smoke$Smoke15 1 26899.86 23692.23 360.00 0.00
1_Static vehicles.stationary.Smoke$Smoke15 1 26999.89 23730.20 360.00 0.00
2_Static vehicles.stationary.Smoke$Smoke15 1 26999.56 23691.90 360.00 0.00
4_Static vehicles.stationary.Smoke$Smoke15 1 27099.93 23729.54 360.00 0.00
5_Static vehicles.stationary.Smoke$Smoke15 1 27099.60 23692.23 360.00 0.00
6_Static vehicles.stationary.Smoke$Smoke15 1 27199.64 23729.54 360.00 0.00
7_Static vehicles.stationary.Smoke$Smoke15 1 27199.97 23692.56 360.00 0.00
8_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 27649.75 23509.73 360.00 0.0 0
[Buildings]
[StaticCamera]
26705 23711 100
[Bridge]
[House]
------------------------

Aviar
that works here...

but if i make this same mission in my own FMB won't works :/

PS: I got ...

looking like you did the mission I cosegui to operate the lights

thanks

Last edited by Bionde; 12-30-2010 at 04:18 AM.
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