Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-26-2010, 02:52 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Quote:
Originally Posted by slm View Post
Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server.
...but it depends on whether the difficulty option 'Separate Engine Start' is checked.
  #2  
Old 12-26-2010, 03:06 PM
FS~Phat FS~Phat is offline
Approved Member
 
Join Date: Dec 2010
Posts: 609
Default spitfire level flight

Hi guys,

Firstly absolutely fantastic job on the upgrade!

I was wondering if the below is a bug or part of the new spitfire flight model?!?!

I seem to require about 30% negative elevator trim to maintain level flight under anything above moderate up to full power. Is this now normal behaviour?

(more info)
I have an x52pro stick and g19 keyboard both with plugins to show joy stick axis and trim percent at the same time, one on each display. With the stick centred at zero input i have to wind on about 30% neagative trim to stay in level flight. I realise the spit has a strong tendancy to climb when under power but 30% trim down seems excessive! Its even visible externally as a notable down elevator deflection!

Also any chance of letting us know what flight model characteristics were adjusted on the spitfire?
  #3  
Old 12-26-2010, 03:48 PM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Other planes require some nose down too, so I think not only the Spitfire.
  #4  
Old 12-26-2010, 04:53 PM
SkyFan's Avatar
SkyFan SkyFan is offline
Approved Member
 
Join Date: Dec 2010
Posts: 19
Default Pink Test-Runways in NTRK-records

Dear DT members, thank you for great job, however, unfortunately, there are few problems possible connected with new patch. I use Russian version of the game, so forgive me please possible incorrect translation some terms from Russian to English, but I hope enclosed images would help you to understand what I exactly mean.
First problem concerns pink color of Stationary Ship\Test-Runways No 4 in ntrk-records. So, more details.
As you can see at the first image, Test-Runway No4 has now pink color (in redactor during mission building). That's fine, it's boards are visible for builder, moreover these Test-Runways are clear diring game (see second image). Everything seems convenient at the first view. But when viewing ntrk-record pink color returns (see third image)
Situation with test-Runways No5 & No6 is the same. Moreover this issue concerns also other ntrk-records created in previous versions of game (if Test-Runways No4 were used there).
That's why I would like propose you next simple solution:
1) Rename recent Pink Test-Runway No4, No5 & No6 for example to No4B, No5B & No6B correspondingly ("B" means "Building")
2) Restore previous version of CLEAR Test-Runvay No4 with its native name (as in 4.09m)
3) Create also create clear versions of Test-Runways No5 & No6.
It would give to players possibility to use pink objects during mission-building only. When airfild created using Test-Runway No4 (or No5 or No6) would be ready, builder can replace them to their clear analogue and avoid incorrect playback of ntrk records/
Thatk you in advance.
Sincerely.
Attached Images
File Type: jpg Test_Runway_No4_during_Mission_Building.jpg (206.3 KB, 101 views)
File Type: jpg Events_in_Game.jpg (75.7 KB, 95 views)
File Type: jpg Events_in_ntrk_record.jpg (102.8 KB, 108 views)

Last edited by SkyFan; 12-28-2010 at 08:11 PM.
  #5  
Old 12-26-2010, 03:44 PM
slm slm is offline
Approved Member
 
Join Date: Oct 2007
Posts: 160
Default

Quote:
Originally Posted by TheGrunch View Post
...but it depends on whether the difficulty option 'Separate Engine Start' is checked.
Yes, that was the reason.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:14 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.