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  #1  
Old 12-26-2010, 12:05 PM
slm slm is offline
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I wanted to test 4.10 in online environment. Not too many 4.10 servers yet, but I found one that had 4.10, FBDj and said mods allowed. In this server when I had a 2-engine plane, starting engines didn't work. First I did: Select all engines, then start engine - but nothing happened.

These same commands worked when trying in a COOP server I hosted myself (no mods or FBDj). Also in this problem server starting the engine was succesful when the plane had just 1 engine.
  #2  
Old 12-26-2010, 12:11 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by slm View Post
I wanted to test 4.10 in online environment. Not too many 4.10 servers yet, but I found one that had 4.10, FBDj and said mods allowed. In this server when I had a 2-engine plane, starting engines didn't work. First I did: Select all engines, then start engine - but nothing happened.

These same commands worked when trying in a COOP server I hosted myself (no mods or FBDj). Also in this problem server starting the engine was succesful when the plane had just 1 engine.
to start a multi engined plane you have to select engine 1 - start. engine 2 - start. starting both at the same is not possible in this game.
  #3  
Old 12-26-2010, 12:30 PM
slm slm is offline
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Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server.
  #4  
Old 12-26-2010, 12:45 PM
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robtek robtek is offline
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@wutz
Might it be possible that you have a kind of obsession with this bomb arming workaround
in this game full of workarounds?
This solution is not 100%, so what, it is closer to reality than in 4.09 -> that says for me -> great, good job.

@Arsenal53

to be disappointed by a present??? I really dont know, i think we are lucky to get anything at all!
The chuzpe of some people is really something to wonder about.
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Last edited by robtek; 12-26-2010 at 12:49 PM.
  #5  
Old 12-26-2010, 02:01 PM
Wutz Wutz is offline
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Quote:
Originally Posted by robtek View Post
@wutz
Might it be possible that you have a kind of obsession with this bomb arming workaround
in this game full of workarounds?
This solution is not 100%, so what, it is closer to reality than in 4.09 -> that says for me -> great, good job.

@Arsenal53

to be disappointed by a present??? I really dont know, i think we are lucky to get anything at all!
The chuzpe of some people is really something to wonder about.
Ah yes and what gives you that impression? Are you a EOD specialist?
The bomb arming is rubbish! And yes I took EOD training I know how those darn things work. 4.09 was closer to reality that this fabrication. Maybe next say if a feather touches a bomb it will go off right away too.......I mean who cares fantasy is the limit.........
  #6  
Old 12-26-2010, 01:11 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by slm View Post
Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server.
missed your post on that, sorry, cant help
  #7  
Old 12-26-2010, 01:40 PM
II/JG77Hawk_5 II/JG77Hawk_5 is offline
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Solomons Aug 42 Map

Square tree tile in the water at Shortland SPB. Won't pass for mangroves I'm afraid.




Cheers,
Hawk 5
  #8  
Old 12-29-2010, 08:20 PM
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T_O_A_D T_O_A_D is offline
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No so much a bug,

But the testrunways 4, 5, 6 always translucent red.

http://forum.1cpublishing.eu/showthread.php?t=17823
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  #9  
Old 12-26-2010, 02:52 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by slm View Post
Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server.
...but it depends on whether the difficulty option 'Separate Engine Start' is checked.
  #10  
Old 12-26-2010, 03:06 PM
FS~Phat FS~Phat is offline
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Default spitfire level flight

Hi guys,

Firstly absolutely fantastic job on the upgrade!

I was wondering if the below is a bug or part of the new spitfire flight model?!?!

I seem to require about 30% negative elevator trim to maintain level flight under anything above moderate up to full power. Is this now normal behaviour?

(more info)
I have an x52pro stick and g19 keyboard both with plugins to show joy stick axis and trim percent at the same time, one on each display. With the stick centred at zero input i have to wind on about 30% neagative trim to stay in level flight. I realise the spit has a strong tendancy to climb when under power but 30% trim down seems excessive! Its even visible externally as a notable down elevator deflection!

Also any chance of letting us know what flight model characteristics were adjusted on the spitfire?
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