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#1
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I wanted to test 4.10 in online environment. Not too many 4.10 servers yet, but I found one that had 4.10, FBDj and said mods allowed. In this server when I had a 2-engine plane, starting engines didn't work. First I did: Select all engines, then start engine - but nothing happened.
These same commands worked when trying in a COOP server I hosted myself (no mods or FBDj). Also in this problem server starting the engine was succesful when the plane had just 1 engine. |
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#2
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#3
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Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server. |
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#4
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@wutz
Might it be possible that you have a kind of obsession with this bomb arming workaround in this game full of workarounds? This solution is not 100%, so what, it is closer to reality than in 4.09 -> that says for me -> great, good job. @Arsenal53 to be disappointed by a present??? I really dont know, i think we are lucky to get anything at all! The chuzpe of some people is really something to wonder about.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 12-26-2010 at 12:49 PM. |
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#5
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The bomb arming is rubbish! And yes I took EOD training I know how those darn things work. 4.09 was closer to reality that this fabrication. Maybe next say if a feather touches a bomb it will go off right away too.......I mean who cares fantasy is the limit......... |
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#6
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#7
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Solomons Aug 42 Map
Square tree tile in the water at Shortland SPB. Won't pass for mangroves I'm afraid. ![]() Cheers, Hawk 5 |
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#8
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No so much a bug,
But the testrunways 4, 5, 6 always translucent red. http://forum.1cpublishing.eu/showthread.php?t=17823
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JO Top Gun 2009/2010 ![]() In the heat of battle you will not rise to the occasion You will shrink to the level of your training Music at Reverbnation |
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#9
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...but it depends on whether the difficulty option 'Separate Engine Start' is checked.
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#10
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Hi guys,
Firstly absolutely fantastic job on the upgrade! I was wondering if the below is a bug or part of the new spitfire flight model?!?! I seem to require about 30% negative elevator trim to maintain level flight under anything above moderate up to full power. Is this now normal behaviour? (more info) I have an x52pro stick and g19 keyboard both with plugins to show joy stick axis and trim percent at the same time, one on each display. With the stick centred at zero input i have to wind on about 30% neagative trim to stay in level flight. I realise the spit has a strong tendancy to climb when under power but 30% trim down seems excessive! Its even visible externally as a notable down elevator deflection! Also any chance of letting us know what flight model characteristics were adjusted on the spitfire? |
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