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#1
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Now bombs have a safety feature, in case they should fall when being loaded. |
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#2
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Aviar
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#3
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Thank you very much for all the time and effort on this patch!
May you all have a wonderful holiday. Cheers |
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#4
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#5
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The arming time is not adjustable!
If a bomb falls less then 2 sec. before impact it doesn't explode.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#6
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In reality, bombs were fused for each mission bombing style. Original makers of IL-2 flight sim have made very fine bomb bounce modeling to enable low accuracy bombing styles like ground 'slide bombing' and ship 'bounce bombing' or 'skip bombing'. Now all these low bombing styles are denied from us with the 4.10m safety fuse! If there are bomb salvo settings, please let pilots set them! Safety fuse style forced 'idiot bombing' modes are good for AI pilots, but many human pilots like to learn precision bombing the real way - low! So please either remove that safety fuse from the next patch or let people set it with other bombing salvo settings -quite like in reality..! All the Best, - J. Hartikka - IL-2 Virtual Bomber Pilot Finland Links: Weapon control mode to set SALVO to drop any number of bombs individually or at desired intervals - http://ultrapack.il2war.com/index.ph....html#msg33351 Last edited by JHartikka; 01-04-2011 at 09:34 PM. |
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#7
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because in reality this type of bombing never happened. |
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#8
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![]() In reality, bombs were fused with suitable fuse delays for each mission. 4.10m style safety delay fuses were used for high level bombing. Precision low bombing fuses were different to level bombing fuses. For example, Finns sometimes precision bombed bridges low with a group of Blenheims carrying bombs delayed for 30 secs with no initial safety delay. This allowed the bomber group to drop bombs quickly and accurately low and the whole group would we away before the bombs exploded 30 secs later. A 4.10m style forced safety fuse would have prevented bombs from exploding. U.S. bomber pilots were notorious for their 'skip bombing' tactics - flying fast very low over sea to bounce bombs from water to the side of a ship - which are said to have made Japanese ship crews very scary for American bombers during latter part of war. Bombs would not have worked with a 4.10m safety fuse. 'Slide bombing' was used at least by German 'Jabo' pilots with ground battle versions of FW's, for example. They would approach the target very low almost parallel to ground and drop bomb so it would slide on ground to hit the target. Bombs were furnished with delay fuses for these low bombing styles of course. No 4.10m safety delay was set to these fuses, either! I bet some readers of this thread know more examples of low bombing practises. 4.10m style safety fuse could of course not be used for these bombing styles because it would have prevented the bomb from exploding in target. That is why I would like to ask to please remove the safety fuse from 4.10 patch... Regards, - J. Hartikka - IL-2 Virtual Bomber Pilot Last edited by JHartikka; 01-04-2011 at 09:39 PM. |
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#9
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In Il2 the bomb never "slides" but always bounces if the angle is right.
And skip-bombing is still possible by dropping from 30m in level flight! Also the fuse delay is still working as usual, only the arming delay is added.
__________________
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#10
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You are misinformed, or better to say, your information seems to be not very detailed. Such lowest attacks as your described, happend very seldom, as it was most dangerous for the plane, that did it (i.e.bombs could bounce back from water or surface and hit the plane itself). I think, you overestimate, what you call 'very low'. In a WW2 plane, flying 400km/h and more, even 50m is very low! Most players used this tactics, because it was too easy. I'm quite glad to see someone addicted to bombing (as most players only seem to be 'fighter jockeys'). The more you should be happy about doing it more the real way. The 2second fuse arming is a very average number (thats why it was chosen). Most times were larger - depending on bomb size and blast radius. Its still not a perfect display, its still very abstract, but its much more realistic than before and thus playing will be more realistic. We really digged into that topic, reading and discussion as much information as possible (not just stories). We wouldn't do this only by 'guessing'. EDIT: BTW - this feature was included by one of your compatriots.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 01-04-2011 at 10:46 PM. |
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