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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 12-15-2010, 06:32 PM
Goblin Wizard Goblin Wizard is offline
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Join Date: Oct 2008
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I've just read this interview.
Damn...after each answer I had one thought "I want this in Star Wolves...I want this...I want... I WANT ALL OF THESE!!". Truly, I'd like to see all these features in Ashes of Victory or SW4.

Some best parts below:

"The world has to live on its own, driven by AI. Traders dock on stations to trade, miners go deep into asteroid fields to search for ore, scientists roam the sector looking for anomalies to research, police squadrons go on patrols and deal with pirates, military fleets round up and attack enemy fleets... all of that and more goes on regardless of where the player is. The AI doesn't act only when you're nearby... they live their own lives."


"We actually aimed for this "scenario" approach, to ease modding and mod implementation, but it also enables us to easily create new content and ad it as new scenarios. And I'm not talking about DLCs here, but rather new game content we intend to release as free updates. It is our wish for SPG to last longer and not flash for a month and then disappear."


"RPGWatch: Capturing enemy ships has always been a favourite element of mine - how does it work in Starpoint Gemini?

LGM: Every ship has a predefined maximum number of Troopers it can carry. When trying to take over a ship, you first have to knock out one of his shields, either by draining it, destroying it, hacking it etc.. Then you can transport Troopers onboard to try to take it over. There's also a Perk that improves your Troopers."


If those guys will keep all promises it'll be a fantastic game. The Elite Games team should really consider "borrowing" some ideas form them.
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