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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-12-2010, 01:10 AM
Nanaki Nanaki is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by tsavo View Post
3 i prefer to keep some fighters in bay before going into a combat, so i can disignate which fighter always out, which always in would be superb.
The game does not tell you this, but look at the pilot icons of your docked fighters, you should notice a button that has two downward facing arrows. Clicking on that will launch that fighter and only that fighter.

Quote:
in flight group should stick together when jumping through a stargate
That is a holdover from Star Wolves 1, when fighters were unable to jump through gates (although that rule has been violated in Star Wolves 2 and 3 so many times that it is pretty much retconned out of the universe). Although if anything I prefer having all my fighters docked before jumping into a fight, so that my mothership can absorb the initial missilespam and keep all my enemies distracted...

But than again, my mothership is a 12000 health, 7500 shield monster that can shrug off an entire fleet bearing down on it.

Last edited by Nanaki; 03-12-2010 at 01:15 AM.
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