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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Anyway, I doubt DT would want to do that. There is currently a healthy relationship between modders and DT, which has seen a number of projects start life as mods and become part of the official patches, so why ruin a good thing. Last edited by David603; 11-20-2010 at 07:14 PM. |
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#2
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This discussion is rehashed every so often, so let's just repeat some facts which never seem to sink in.
1) Authors and/or distributors of the Il2 never authorized modding. According to the EULA, it is actually forbidden. 2) Oleg Maddox expressed his dissatisfaction that the protection was broken on several occasions. 3) Lack of legal action does not imply approval of mods.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. Last edited by MicroWave; 11-20-2010 at 10:42 PM. |
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#3
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C'mon, the mods exist - and the thing that splits the community is the fact that we are not allowed to point out that the emperor has no clothes... |
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#4
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The fact that mods exist means what? Should we do something about it? Considering what I stated before we have the following options: 1) Ignore mods 2) Introduce new protection scheme to prevent them (at least temporarily) 3) There is no 3rd option
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
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#5
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#6
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You also seem to have missed that in recent years, more and more games are closed tightly so that trivial stuff can be sold as "DLC" - the kind that nobody would shell out money for if it could be created by users. Inspired by the console market, where user mods are obviously not possible, this is spreading more and more into the PC games area as well. You don't have to like that development to realize it exists. Anyway, I don't see where anyone "fights" the mods (any lawsuits I've missed?), and I also don't see where the developer comes into play here as you mentioned, because last time I've checked he's moved on to a new project. Which is quite a heavy investment that now has to compete with free developments of the old engine. |
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#7
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S!
Let this dead and beaten horse rest in peace already People can still choose which version to use. Being a brownie nose purist or a mod fanboi helps no-one. Just play the damn game your way.
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#8
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An example comes to mind hearing the kids shout downstairs in front of the TV playing "Little Big Planet" on the PS3... There are more than 3 million user made levels for that game which is the main reason it still sells like butter - and they sell a load of silly DLC stuff like hats or costumes anyway... |
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#9
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You want DT to officially support and endorse mods? It's not going to happen. Until developers and/or publishers change their views, DT is not in a position to support modding even if we wanted to. As far as I know Il2 series included officially a significant amount of 3rd party projects (3D objects, maps) long before the modding started. Even a plethora of 3rd party programs was welcomed (HL, DCG, MAT manager...). How is that fighting people that create content for the game? DT hasn't changed that policy. And finally, I really sympathize with your resentment that now made "official" mod developers get different treatment. I really can't imagine what kind of devious actions they have taken in order to achieve that.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
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#10
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Naturally I'm not talking about TD... Lets end this discussion now. You do a great job and I'm happy that there is still life in the old product while waiting for SoW:BoB!
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