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IL-2 Sturmovik The famous combat flight simulator.

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  #391  
Old 10-24-2010, 02:56 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by Azimech View Post
Bad idea.

Pilots were trained to know and operate every important control without looking. I've seen training films with pilots blindfolded on the ground in their cockpits while the instructor was testing them.

It's the same what I do, I have six levers and 12 buttons for my left hand. I don't look, I just operate them from memory.
Infact I stated that it should work only for controls who need to be ID on the panel. I know that a pilot must be trained to use basic controls without looking at.

But where are controls that, IMO, needs to be checked manually.
Look at the right panel on this mig3 cockpit: look at the number of levers.. IF I have to switch something I can't believe that a pilot could do it blindfolded.



An extreme example: if you have to change the light bulb of your gunsight I would like to have the complete animation. I'm scared by the "press SHIFT+G key" to instant change the light bulb.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 10-24-2010 at 03:08 PM.
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  #392  
Old 10-24-2010, 02:57 PM
JAMF JAMF is offline
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Originally Posted by zapatista View Post
Jamf,

you make a very good point there, but hard to understand for non-english natives

can you make that same point but with illustrations to document what you mean ? for your previous comparison picture maybe add some arrows etc

i think it is a very important question for multi monitor users, and if oleg understands the issue i am sure he will check for it (or reply its to late to change if he cant)
Sure Zapatista, here is my attempt at a graphical explanation:

One viewport, extreme left and right have stretched objects and stretched textures





3 viewports, extreme left and right objects with very little distortions.



I do hope this rendering will happen more in the future, as I do believe 3 displays (or more) is the future. Much like TrackIR was a big jump in immersive gaming, the so-called "surround gaming" is the next big step in immersiveness.

(We don't have affordable high-res head-mounted-displays yet, to put us "in" the cockpit.)
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  #393  
Old 10-24-2010, 02:58 PM
JVM JVM is offline
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Quote:
Originally Posted by Foo'bar View Post
Oleg, we think that we've found an error at the oil temp gauge (Fl20343). The Emil did have a switchable gauge wich can indicate both incoming and outgoing oil temp. For this one have to press the knob in upper right. Those switchable gauges have a description on it "drücken: Eintr.-Temp." (press: incoming temp)

Beside that the scale has to be from 0 to 160°C imho. Please see the attached picture for further informations.

Hello Foo'bar!

You sure about that? Your drawing is from 1942 and you are mentioning what presumably is the most recent instrument (1043A). Apparently the variant completely on the left 1042S is indeed 120°C. It would not struck me as impossible that the 109E DB601A or N which was comparatively less powerful and running less hot than a 1942 109G2, with its quite more powerful DB605?

Just wondering...

JV

PS Did you see my little K5 work?
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  #394  
Old 10-24-2010, 03:11 PM
Foo'bar Foo'bar is offline
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Hello Jean-Valéry,

the gauge has a knob to switch and imho therefore there's a description missing, no matter if a 1942 or 1940 built gauge. About 120°C or 160°C indeed I'm not shore though.

About the kmz file I first have to install Google Earth first because I've assambled a new rig recently. As soon I got GE I will comment it at Foo'rum. Thanks so long, mate!
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  #395  
Old 10-24-2010, 03:36 PM
Hunden Hunden is offline
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Quote:
Originally Posted by Hecke View Post
For example here. Why is there circular abrasion? The stick never touches it?
I so much hope we will have less worn cockpits also.
thats from the right hand glove
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  #396  
Old 10-24-2010, 03:38 PM
JG1_Wanderfalke JG1_Wanderfalke is offline
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Nice Details
Attached Images
File Type: jpg 2010-10-24_13-6-34-426.jpg (520.7 KB, 235 views)
File Type: jpg 2010-10-24_13-41-37-32.jpg (345.0 KB, 231 views)
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  #397  
Old 10-24-2010, 04:06 PM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by JG1_Wanderfalke View Post
Nice Details
Photographic textures... What a pathetic look.
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  #398  
Old 10-24-2010, 04:15 PM
Antoninus Antoninus is offline
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Quote:
Originally Posted by Insuber View Post
I for one would be happy to use a clickable procedure for startup, not in-flight ... not very practical to leave the stick alone and use the mouse ...
You still have two hands. In some real fighters pilots had to manually raise the landing gear with their right hand directly after take off and other stuff do to. Might not be practical but WW2 weren't the most ergonomic crates.

You can (and should) trim your plane.
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  #399  
Old 10-24-2010, 04:24 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by SaQSoN View Post
Photographic textures... What a pathetic look.
Go easy on it

Compared to Oleg's technique - yes it is dramatically weaker.

However, back in the old days - when few objects could be rendered and textures were low detail - it was a good and even superior technique. I remember Jane's IAF - you could actually recognise individual valleys by their erosion patterns! Each pixel was unique - that has got to count for something)
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  #400  
Old 10-24-2010, 04:31 PM
speculum jockey
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Quote:
Originally Posted by Hecke View Post
For example here. Why is there circular abrasion? The stick never touches it?
I so much hope we will have less worn cockpits also.
The circular abrasion is from the semi-skilled labourer who installed it in the Messerschmitt factory with leather gloves covered in metal shavings. He wasn't that worried about scratching the paint on the inside of the cockpit since his shift-boss made it quite clear they were 15% behind on their monthly quota, "and maybe he could be replaced by some skilled French machinists who get paid 1/2 as much as he does". The rest of the interior wearing is from him and other similar labourers hurriedly climbing in and out of the cockpit a few hundred times while installing and connecting instruments and controls, all the while scraping their boots and tools around the inside of it.

Christ! Do you want this game to be released some time within the next three years, or are you willing to wait for Oleg to have the "dynamic mud" aspect ironed out so that the cockpit floor is extra dirty if the airfield was wet that morning?

Incorrect gauges and marking are one thing, but . . . wait! You've never kissed a girl have you?
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