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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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For example here. Why is there circular abrasion? The stick never touches it?
I so much hope we will have less worn cockpits also. |
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#2
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#3
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#4
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Christ! Do you want this game to be released some time within the next three years, or are you willing to wait for Oleg to have the "dynamic mud" aspect ironed out so that the cockpit floor is extra dirty if the airfield was wet that morning? Incorrect gauges and marking are one thing, but . . . wait! You've never kissed a girl have you? |
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#5
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#6
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Hear hear! The paint is just about dry and the tanks are full. It's time to scramble and get the bird in the air!
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#7
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So, just because all some people want to do is point and shoot doesn't mean they should force their preferred difficulty level on the rest. I'm slightly disappointed that we won't have complete start-ups, but i understand that things like that take time. I won't hold it against the developers, especially since they say we'll be able to modify things and model it ourselves down the road. It's just a minor incovenience for me. The important part is to have the dependencies between aircraft systems modelled. This IS a big deal because it affects damage models and tactical considerations for the player. For example, cascading system failures...you get hit, suffer a blown up oxygen tank and have to dive to lower altitudes in order not to die of hypoxia...however, your generator is also smashed and you're running on battery power, temperature changes also affect your battery life and temperature can change with altitude, so what do you do? That's the stuff i'm talking about, not having to click for start-up per se. The bottom line is, point and shoot is not enough in this time and age and it seems team Maddox understands that, even if not everything is modelled due to time constraints. Quote:
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#8
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But I like to memorize a bazillion keyboard commands!
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#9
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I think that we are modeling so many things in each aircraft that never was modelled in any single aircraft sim.
Start procedure do not affect these systems and complexity of modelling. Each aircraft in our sim may have from 300 to 500+ parameters of modeling. Say me is there the sim that would model the work of the piston compressor in a cockpit of bomber? Or is there any sim that would model the work of each cylinder of engine? Or various of propellers and its reductors? various of pitch mechanisms? The work of carburauter? Its diameter of airintake that calculate the airflow dencity in there? Or maybe you can name the flight sim where in the damage is included the case of tires pinhole and its result? Where, like in Il-2 for the first time in the world, then now in our sim modelled on the new very high level of precise and phycically (in 3D) all the trip rods to ailerons, elevator, rudder, etc? That can be all damahged separately with its result to control and flight? Where in a sim modelled some (not all) eletrical wires that can be also damaged in a system of DM? Can you sayme where in other game is modelling many of these thigns in 3D that to get right place of the hit result instead of randome program table of switchable failure? Resume: Complete starting procedure doesn't means the modeling of the things described above.... Trust me We did way more complex work in general. Like we did for the first time in the world the co-called in the past Complex Damage Model in Il-2 series. |
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#10
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With a damage model like this I no longer need to worry about maintaining a full 2 seconds into the same place of a 109 in order to get it to fall apart. Now, wherever I hit will be a broken part. |
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