Quote:
Originally Posted by zapatista
Jamf,
you make a very good point there, but hard to understand for non-english natives
can you make that same point but with illustrations to document what you mean ? for your previous comparison picture maybe add some arrows etc
i think it is a very important question for multi monitor users, and if oleg understands the issue i am sure he will check for it (or reply its to late to change if he cant)
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Sure Zapatista, here is my attempt at a graphical explanation:
One viewport, extreme left and right have stretched objects and stretched textures
3 viewports, extreme left and right objects with very little distortions.
I do hope this rendering will happen more in the future, as I do believe 3 displays (or more) is the future. Much like TrackIR was a big jump in immersive gaming, the so-called "surround gaming" is the next big step in immersiveness.
(We don't have affordable high-res head-mounted-displays yet, to put us "in" the cockpit.)