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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-24-2010, 11:20 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by SlipBall View Post
Disappointing
I never promised starting procedure for each aircraft. Instead I always told other things. No for complete starting procedure, no for clickable cockpits.
When we did as a surprise clickable - then dissapointing. Strange...

I think clickable and staring procedure is some different strory isn't it?.
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  #2  
Old 10-24-2010, 01:26 PM
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Osprey Osprey is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I never promised starting procedure for each aircraft. Instead I always told other things. No for complete starting procedure, no for clickable cockpits.
When we did as a surprise clickable - then dissapointing. Strange...

I think clickable and staring procedure is some different strory isn't it?.
I agree. Who wants to sit there going through a painful pre-check each time.

DCS Blackshark had a 40+ point procedure to start the engines, it was the singular reason I binned it
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  #3  
Old 10-24-2010, 08:02 PM
whatnot whatnot is offline
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First of all: a truly fantastic update! The pits look stunning.. unlike anything seen before in a flight sim! Seeing them combined with the scenery shot made me ecstatic! I also assumed the tooltips and mouse control on throttle etc ment clickable pits and passed out of the awesomeness of the update!

Now hearing the clickable pits is not actually included was a clear cooler for me. Not that Oleg you would have specifically said that everything would be clickable, just because I drew that conclusion out of the update and the messages.

Quote:
Originally Posted by Osprey View Post
I agree. Who wants to sit there going through a painful pre-check each time.

DCS Blackshark had a 40+ point procedure to start the engines, it was the singular reason I binned it
I think this thread alone makes it clear that following an accurate procedure is indeed something people DO want to do. Not all of us, but some so please cut the condecending attitude towards it. It would be especially cool for bombers etc where the technical part of the flight is a big thing as there is no dog fighting!

I was also ready to build my own 'power glove' to implement the touchscreen aspect which would have taken the immersion to new heights for me!

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Originally Posted by JtD View Post
Probably the same 1% that will use a clickable cockpit for startup procedure.
And it's probably <1% of people that would know that the 110's antenna is wrong, but that's not the point now is it? The point is to get it right and accurate and for me (and to quite a few others here) startup procedure and clickable cockpits would fall in to the same category.

And I hope this isn't taken the wrong way: I know that SOW BOB is and will be the greatest sim out there and is already modelling a million things that others don't. And I rather get the sim out asap than wait for another x months for the clickable pits and start-up procedures.
However what I do want to say is that following the procedures is a big thing for a lot of flight sim aficionados! I love it in BS and FSX but have always preferred Oleg's sims because of the other features and the WW2 era.

I would like to do my sorties as they did them back in the day from start to finnish whether it's about getting the FM, DM or the startup accurate.

But hey, I'll be a happy camper when I get my hands on this baby whether I start my missions by igniting my engines with one press of a key or not. It just would have been a kilo of sugar on the top of I would have been able to start up and close down as it was done in real life.

But anyhow this was one of the best updates I've seen, thanks a million for it!! And even bigger thanks for having such a dialogue with the scene, this is unheard of!!
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  #4  
Old 10-24-2010, 08:09 PM
Splitter Splitter is offline
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Start up procedures:

If they were available, I would use them a few times for each aircraft I flew. Once I got the procedure down, I would then just use the "quick start" option. The fun for me is from the time I push the throttle forward to take off until I cut the engine in front of the hangar.

That they are not included at release is no big deal to me. I'm sure if they ever become available in a future update I will learn them and then just go back to quick start.

THANK YOU to Oleg for answering the questions that have been posted on here. Above and beyond the call of duty.

Splitter
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  #5  
Old 10-24-2010, 08:27 PM
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mazex mazex is offline
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Quote:
Originally Posted by Splitter View Post
Start up procedures:

If they were available, I would use them a few times for each aircraft I flew. Once I got the procedure down, I would then just use the "quick start" option. The fun for me is from the time I push the throttle forward to take off until I cut the engine in front of the hangar.

That they are not included at release is no big deal to me. I'm sure if they ever become available in a future update I will learn them and then just go back to quick start.

THANK YOU to Oleg for answering the questions that have been posted on here. Above and beyond the call of duty.

Splitter
+1
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  #6  
Old 10-25-2010, 02:34 AM
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LukeFF LukeFF is offline
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Quote:
Originally Posted by Osprey View Post
DCS Blackshark had a 40+ point procedure to start the engines, it was the singular reason I binned it
Which can be bypassed with two simple key presses.
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  #7  
Old 10-24-2010, 09:20 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I never promised starting procedure for each aircraft. Instead I always told other things. No for complete starting procedure, no for clickable cockpits.
When we did as a surprise clickable - then dissapointing. Strange...

I think clickable and staring procedure is some different strory isn't it?.

I have always been against "clickable", The ability to program key's/buttons for all controls/switches was my hope for this sim. Some what accurate starting procedure was also a big hope of mine, but it will not be in the release it seems. I will most likely hold off on the release version, and see what developes down the road.
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  #8  
Old 10-24-2010, 09:26 PM
Chivas Chivas is offline
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Quote:
Originally Posted by SlipBall View Post
I have always been against "clickable", The ability to program key's/buttons for all controls/switches was my hope for this sim. Some what accurate starting procedure was also a big hope of mine, but it will not be in the release it seems. I will most likely hold off on the release version, and see what developes down the road.
Luckily most people will still buy it, even if there favorite feature isn't readily available, as they understand that nothing will be developed down the road if initial sales are off.
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  #9  
Old 10-24-2010, 09:33 PM
Former_Older Former_Older is offline
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The option to have clickable or nonclickable cockpits must be the course of action

Making players click who don't want to or making players assign controls when they don't want to is simple foolishness in my opinion. The choice is always the proper path. We aren't talking about SWOTL here; this is the 2010

Since it appears the choice is actually present, I can't imagine what the complaint is about

Last edited by Former_Older; 10-24-2010 at 09:35 PM.
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  #10  
Old 10-24-2010, 09:30 PM
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ElAurens ElAurens is offline
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Slipball, you are serious?

You would not buy the initial release simply because you cannot operate the primer pump and manually test the hydraulics?

Our genre is already very small. Not buying the best WW2 air combat simulator just because you cannot push a few levers and twist some knobs is just petty.

And childish.
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