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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-24-2010, 10:08 AM
JG1_Wanderfalke JG1_Wanderfalke is offline
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Smile

Yeah, i will play my nancy-pancy mfx and i have gorgeous photorealistic textures all over in europe. ^^
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  #2  
Old 10-24-2010, 10:22 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by JG1_Wanderfalke View Post
Yeah, i will play my nancy-pancy mfx and i have gorgeous photorealistic textures all over in europe. ^^
You'll never have there photorealistic looking life except the pixelated europe or world.

Don't get the wrong the term photorealistic itself.

Using photos for the maps and term photorealistic is way different things.
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  #3  
Old 10-24-2010, 10:24 AM
Foo'bar Foo'bar is offline
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Oleg please check email, I have some questions concerning buildings and rail.
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  #4  
Old 10-24-2010, 10:56 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Foo'bar View Post
Oleg please check email, I have some questions concerning buildings and rail.
I did answer them from my new office email.
Maybe it is lost due to this facrt.
Ok, will try to find or write again
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  #5  
Old 10-24-2010, 11:09 AM
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philip.ed philip.ed is offline
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Oleg, with the parachutes, if I bailed out and drifted towards a wooded area would my pilot simply fall through the invisible trees and land on the ground, or would the parachute get stuck in the trees(s)?
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  #6  
Old 10-24-2010, 11:11 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by philip.ed View Post
Oleg, with the parachutes, if I bailed out and drifted towards a wooded area would my pilot simply fall through the invisible trees and land on the ground, or would the parachute get stuck in the trees(s)?
Currently with its animation fall through without additional animation and special clipping.
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  #7  
Old 10-24-2010, 11:24 AM
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philip.ed philip.ed is offline
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Thanks Oleg. Is it possible for the parachute to get caught? So does this mean the trees are just invisible objects?
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  #8  
Old 10-24-2010, 11:10 AM
Hecke
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Oleg, when will your event with nvidia be?^^ I hope you can show us a gameplay video then with as much as possible maxed out graphics settings and AA turned on. I'm so excited.
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  #9  
Old 10-24-2010, 11:24 AM
BG-09 BG-09 is offline
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Default Some good ideas for SoW...

Oleg, would you implement direct relation between the fire temperature and the speed of the burning aircraft, because of strong oxygen supply in to the fire on board of the burning aircraft? Extreme temperatures must destroy the aircraft way much faster, than if the aircraft is just burning as a log in to the fireplace on the ground. Dependences must be:

Higher air speed=more oxygen in to the fire=extreme temperatures=faster destruction of the aircraft.

I have read, the memoirs of Johannes Steinchoff, and he wrote, that the propellers of the Bf-109 in Sicily were shining at the sun as a mirror, because they where polished as mirrors from the dust picked in to the air by the aircraft starting in front of the next Bf-109. The dust in to the air have polished the air propeller, because of the rotation of the propeller in to the dusty air full with sand. The mix of dust and sand acts just as sandpaper at the paint and the metal. Please consider this effect, and implement it in SoW.

~Regards!
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  #10  
Old 10-24-2010, 11:42 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by BG-09 View Post
Oleg, would you implement direct relation between the fire temperature and the speed of the burning aircraft, because of strong oxygen supply in to the fire on board of the burning aircraft? Extreme temperatures must destroy the aircraft way much faster, than if the aircraft is just burning as a log in to the fireplace on the ground. Dependences must be:

Higher air speed=more oxygen in to the fire=extreme temperatures=faster destruction of the aircraft.

I have read, the memoirs of Johannes Steinchoff, and he wrote, that the propellers of the Bf-109 in Sicily were shining at the sun as a mirror, because they where polished as mirrors from the dust picked in to the air by the aircraft starting in front of the next Bf-109. The dust in to the air have polished the air propeller, because of the rotation of the propeller in to the dusty air full with sand. The mix of dust and sand acts just as sandpaper at the paint and the metal. Please consider this effect, and implement it in SoW.

~Regards!
We have some modeling depending of altitude....

As for prop, when we will probably model conditions of aircraft use in Sakhara, then probably shinning of such type maybe present.
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