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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-20-2010, 09:33 PM
Splitter Splitter is offline
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So I broke down a bought a TrackIR 5. I had played with a face tracking program (not reliable enough) and contemplated building my own. I decided to just go with the big boys on the block to be safe. I feel like the price is a total rip off compared to what it must cost to produce the items that came in pack.

BUT!

It's a totally different experience. Once I got the "center" button mapped to something convenient and turned the "smoothing" all the way up, I was AMAZED (still gotta figure out how to increase the dead zone though).

This is the ONLY way I could imagine flying totally in cockpit and keeping decent SA.

Since I play on a large plasma screen and sit back a bit from it (recliner ya know lol), I was afraid the tracker would not pick up the reflectors. No problem.

Ya'll talked me into it. You owe me $150 .

Splitter
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  #2  
Old 10-21-2010, 12:04 AM
SEE SEE is offline
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Welcome to the HeadBobbers Club! Pity the 6DOF was never integrated into one of the official patches and only available as a mod. I don't know if this link explaining TrackIR setup is of any use or wether I am allowed to point you to it.......(I have FT and deadzone is adjusted by tweaking graphs for each axis).



http:////mission4today.com/index.php...p=show&kid=384
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  #3  
Old 10-21-2010, 04:28 AM
Splitter Splitter is offline
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Quote:
Originally Posted by SEE View Post
Welcome to the HeadBobbers Club! Pity the 6DOF was never integrated into one of the official patches and only available as a mod. I don't know if this link explaining TrackIR setup is of any use or wether I am allowed to point you to it.......(I have FT and deadzone is adjusted by tweaking graphs for each axis).
THANK YOU! That's a very good summary in that article.

Splitter
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  #4  
Old 10-21-2010, 05:04 AM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by SEE View Post
Pity the 6DOF was never integrated into one of the official patches and only available as a mod.
I actually can understand why its not official.

Most of the IL2 cockpits are 2D textures of the view from a central seating position. Thus moving you head sideways can either expose "holes" in the cockpit or give a distorted appearance to 3D items that have been pictured "side on" in the 2D texture.

No-one cares about these minor glitches in the "mod" version. People either ignore it or do not even notice, after all you mainly look outside the cockpit.

HOWEVER given the huge amount of whining that goes on in these forums, imagine what would happen if the same minor problems occurred in an official patch. There would be a whine and troll fest like never before. To make 6DOF official you would need to fix all the cockpits and that is a huge job.
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  #5  
Old 10-21-2010, 06:40 AM
julian265 julian265 is offline
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Quote:
Originally Posted by WTE_Galway View Post
I actually can understand why its not official.

Most of the IL2 cockpits are 2D textures of the view from a central seating position. Thus moving you head sideways can either expose "holes" in the cockpit or give a distorted appearance to 3D items that have been pictured "side on" in the 2D texture.

No-one cares about these minor glitches in the "mod" version. People either ignore it or do not even notice, after all you mainly look outside the cockpit.

HOWEVER given the huge amount of whining that goes on in these forums, imagine what would happen if the same minor problems occurred in an official patch. There would be a whine and troll fest like never before. To make 6DOF official you would need to fix all the cockpits and that is a huge job.
Which is why it should be an option. People who think minor glitches + 6DoF is best can have it, people who think stuck position + 2Dof is best can have it too.

I noticed most of the glitches, and had no issues with them. I think the range of translational head movement should be limited by the sim, however.
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  #6  
Old 10-21-2010, 10:41 AM
Letum Letum is offline
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Quote:
Originally Posted by julian265 View Post
Which is why it should be an option. People who think minor glitches + 6DoF is best can have it, people who think stuck position + 2Dof is best can have it too.

I noticed most of the glitches, and had no issues with them. I think the range of translational head movement should be limited by the sim, however.
Releasing something with glitches in that you know about and can avoid, is
not an option for responsible, professional software developers who care
about the product they are making.

Doing that would be the action of a mod-jockey with no reputation to lose
and no real concern about the software he is working with.
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  #7  
Old 10-21-2010, 11:47 AM
julian265 julian265 is offline
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I always regarded the stuck head position as a serious glitch. Each to their own, of course.
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  #8  
Old 10-21-2010, 11:50 AM
Letum Letum is offline
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A non-existent feature is very different from a glitch.
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