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#1
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So I broke down a bought a TrackIR 5. I had played with a face tracking program (not reliable enough) and contemplated building my own. I decided to just go with the big boys on the block to be safe. I feel like the price is a total rip off compared to what it must cost to produce the items that came in pack.
BUT! It's a totally different experience. Once I got the "center" button mapped to something convenient and turned the "smoothing" all the way up, I was AMAZED (still gotta figure out how to increase the dead zone though). This is the ONLY way I could imagine flying totally in cockpit and keeping decent SA. Since I play on a large plasma screen and sit back a bit from it (recliner ya know lol), I was afraid the tracker would not pick up the reflectors. No problem. Ya'll talked me into it. You owe me $150 ![]() Splitter |
#2
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Welcome to the HeadBobbers Club! Pity the 6DOF was never integrated into one of the official patches and only available as a mod. I don't know if this link explaining TrackIR setup is of any use or wether I am allowed to point you to it.......(I have FT and deadzone is adjusted by tweaking graphs for each axis).
http:////mission4today.com/index.php...p=show&kid=384 |
#3
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Splitter |
#4
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Most of the IL2 cockpits are 2D textures of the view from a central seating position. Thus moving you head sideways can either expose "holes" in the cockpit or give a distorted appearance to 3D items that have been pictured "side on" in the 2D texture. No-one cares about these minor glitches in the "mod" version. People either ignore it or do not even notice, after all you mainly look outside the cockpit. HOWEVER given the huge amount of whining that goes on in these forums, imagine what would happen if the same minor problems occurred in an official patch. There would be a whine and troll fest like never before. To make 6DOF official you would need to fix all the cockpits and that is a huge job. |
#5
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I noticed most of the glitches, and had no issues with them. I think the range of translational head movement should be limited by the sim, however. |
#6
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not an option for responsible, professional software developers who care about the product they are making. Doing that would be the action of a mod-jockey with no reputation to lose and no real concern about the software he is working with. |
#7
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I always regarded the stuck head position as a serious glitch. Each to their own, of course.
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#8
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A non-existent feature is very different from a glitch.
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