Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-21-2010, 12:04 AM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

Welcome to the HeadBobbers Club! Pity the 6DOF was never integrated into one of the official patches and only available as a mod. I don't know if this link explaining TrackIR setup is of any use or wether I am allowed to point you to it.......(I have FT and deadzone is adjusted by tweaking graphs for each axis).



http:////mission4today.com/index.php...p=show&kid=384
Reply With Quote
  #2  
Old 10-21-2010, 04:28 AM
Splitter Splitter is offline
Approved Member
 
Join Date: Jul 2010
Posts: 431
Default

Quote:
Originally Posted by SEE View Post
Welcome to the HeadBobbers Club! Pity the 6DOF was never integrated into one of the official patches and only available as a mod. I don't know if this link explaining TrackIR setup is of any use or wether I am allowed to point you to it.......(I have FT and deadzone is adjusted by tweaking graphs for each axis).
THANK YOU! That's a very good summary in that article.

Splitter
Reply With Quote
  #3  
Old 10-21-2010, 05:04 AM
WTE_Galway WTE_Galway is offline
Approved Member
 
Join Date: Jul 2008
Posts: 1,207
Default

Quote:
Originally Posted by SEE View Post
Pity the 6DOF was never integrated into one of the official patches and only available as a mod.
I actually can understand why its not official.

Most of the IL2 cockpits are 2D textures of the view from a central seating position. Thus moving you head sideways can either expose "holes" in the cockpit or give a distorted appearance to 3D items that have been pictured "side on" in the 2D texture.

No-one cares about these minor glitches in the "mod" version. People either ignore it or do not even notice, after all you mainly look outside the cockpit.

HOWEVER given the huge amount of whining that goes on in these forums, imagine what would happen if the same minor problems occurred in an official patch. There would be a whine and troll fest like never before. To make 6DOF official you would need to fix all the cockpits and that is a huge job.
Reply With Quote
  #4  
Old 10-21-2010, 06:40 AM
julian265 julian265 is offline
Approved Member
 
Join Date: Aug 2009
Posts: 195
Default

Quote:
Originally Posted by WTE_Galway View Post
I actually can understand why its not official.

Most of the IL2 cockpits are 2D textures of the view from a central seating position. Thus moving you head sideways can either expose "holes" in the cockpit or give a distorted appearance to 3D items that have been pictured "side on" in the 2D texture.

No-one cares about these minor glitches in the "mod" version. People either ignore it or do not even notice, after all you mainly look outside the cockpit.

HOWEVER given the huge amount of whining that goes on in these forums, imagine what would happen if the same minor problems occurred in an official patch. There would be a whine and troll fest like never before. To make 6DOF official you would need to fix all the cockpits and that is a huge job.
Which is why it should be an option. People who think minor glitches + 6DoF is best can have it, people who think stuck position + 2Dof is best can have it too.

I noticed most of the glitches, and had no issues with them. I think the range of translational head movement should be limited by the sim, however.
Reply With Quote
  #5  
Old 10-21-2010, 10:41 AM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

Quote:
Originally Posted by julian265 View Post
Which is why it should be an option. People who think minor glitches + 6DoF is best can have it, people who think stuck position + 2Dof is best can have it too.

I noticed most of the glitches, and had no issues with them. I think the range of translational head movement should be limited by the sim, however.
Releasing something with glitches in that you know about and can avoid, is
not an option for responsible, professional software developers who care
about the product they are making.

Doing that would be the action of a mod-jockey with no reputation to lose
and no real concern about the software he is working with.
Reply With Quote
  #6  
Old 10-21-2010, 11:47 AM
julian265 julian265 is offline
Approved Member
 
Join Date: Aug 2009
Posts: 195
Default

I always regarded the stuck head position as a serious glitch. Each to their own, of course.
Reply With Quote
  #7  
Old 10-21-2010, 11:50 AM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

A non-existent feature is very different from a glitch.
Reply With Quote
  #8  
Old 10-21-2010, 12:29 PM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

I will avoid the politics of a Modded v Standard IL2 but, for me, the benefits of 6DOF outweigh its shortcomings. That's a personal opinion which not everyone will share or agree with. I can switch between 6- 4 or 2 DOF depending on which is most appropriate for a particular situation. Searching for enemy AI, Landing strips and taking off I find 6DOF most appropriate - in these instances I am looking out of the cockpit not at it. My point is that having all 6 axis available does not mean you have to use them at all times but with a 2 DOF only option you have no choice. I find the 6DOF works extremely well and, whatever the opinions about 'modding', whoever wrote or modified the code did a pretty damned good job and I for one appreciate that!

Last edited by SEE; 10-21-2010 at 02:57 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:48 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.