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#1
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Welcome to the HeadBobbers Club! Pity the 6DOF was never integrated into one of the official patches and only available as a mod. I don't know if this link explaining TrackIR setup is of any use or wether I am allowed to point you to it.......(I have FT and deadzone is adjusted by tweaking graphs for each axis).
http:////mission4today.com/index.php...p=show&kid=384 |
#2
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Splitter |
#3
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Most of the IL2 cockpits are 2D textures of the view from a central seating position. Thus moving you head sideways can either expose "holes" in the cockpit or give a distorted appearance to 3D items that have been pictured "side on" in the 2D texture. No-one cares about these minor glitches in the "mod" version. People either ignore it or do not even notice, after all you mainly look outside the cockpit. HOWEVER given the huge amount of whining that goes on in these forums, imagine what would happen if the same minor problems occurred in an official patch. There would be a whine and troll fest like never before. To make 6DOF official you would need to fix all the cockpits and that is a huge job. |
#4
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I noticed most of the glitches, and had no issues with them. I think the range of translational head movement should be limited by the sim, however. |
#5
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not an option for responsible, professional software developers who care about the product they are making. Doing that would be the action of a mod-jockey with no reputation to lose and no real concern about the software he is working with. |
#6
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I always regarded the stuck head position as a serious glitch. Each to their own, of course.
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#7
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A non-existent feature is very different from a glitch.
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#8
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I will avoid the politics of a Modded v Standard IL2 but, for me, the benefits of 6DOF outweigh its shortcomings. That's a personal opinion which not everyone will share or agree with. I can switch between 6- 4 or 2 DOF depending on which is most appropriate for a particular situation. Searching for enemy AI, Landing strips and taking off I find 6DOF most appropriate - in these instances I am looking out of the cockpit not at it. My point is that having all 6 axis available does not mean you have to use them at all times but with a 2 DOF only option you have no choice. I find the 6DOF works extremely well and, whatever the opinions about 'modding', whoever wrote or modified the code did a pretty damned good job and I for one appreciate that!
Last edited by SEE; 10-21-2010 at 02:57 PM. |
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