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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-18-2010, 10:36 AM
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Xilon_x Xilon_x is offline
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animation separated smoke house is separated flags movement is separated to all games. i not like this.
i like if all games engine have the wind direction vector and force intensity wind.
I would love if the wind and thermal forces of gravity and 'interact with all types of objects that goes into the air like smoke airplane kite etc. ecc flag.
a simulator professional to these forces and interactions.
tank you OLEG MADDOX and 1C company.
you please loock this game and after you have another IDEA.
CONDOR
http://www.condorsoaring.com/

Last edited by Xilon_x; 10-18-2010 at 10:49 AM.
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  #2  
Old 10-18-2010, 10:55 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Xilon_x View Post
animation separated smoke house is separated flags movement is separated to all games. i not like this.
i like if all games engine have the wind direction vector and force intensity wind.
I would love if the wind and thermal forces of gravity and 'interact with all types of objects that goes into the air like smoke airplane kite etc. ecc flag.
a simulator professional to these forces and interactions.
tank you OLEG MADDOX and 1C company.
you please loock this game and after you have another IDEA.
CONDOR
http://www.condorsoaring.com/
I know this game and would say you that it is the same that I told alredy...
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  #3  
Old 10-18-2010, 11:31 AM
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furbs furbs is offline
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Oleg, is there a chance of hearing some sounds from SOW in this weeks update? And how did your sons training go this weekend?
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  #4  
Old 10-18-2010, 11:47 AM
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Xilon_x Xilon_x is offline
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Dedicated to speculum jokey

sorry S.J. my i prefer the GUITAR SPAGHETTI (spaghetti alla chitarra) simple mediterrain kichen
spaghetti with tuna and parsley.





Last edited by Xilon_x; 10-18-2010 at 11:58 AM.
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  #5  
Old 10-18-2010, 11:59 AM
HB252 HB252 is offline
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Hi Oleg and teamwork guys!!

Nice update!

Just one question:

I readed in this book:

"Luftwaffe test pilot: Flying captured allied aircraft of word war two"

Author: Hans-Werner Lerche


and I would like highlight two things:

British planes throtles: the author said that when the pilots hand is off on it, the throtle come back to 0% power. (I think that it happen in Wellington plane)

German planes throtles: to the athor said that when the pilots hand is off on it, the throtle keep about 50% power.

This featured is modeled in the sim?

By example: if a british pilot died (only in the sim ) when a power is on 100%, in the dive to the ground the power must reduce progressivevely and his plane must crash whit 0% power. Isnt it? And 50% power in german plane.

A greeting
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  #6  
Old 10-18-2010, 12:06 PM
Sutts Sutts is offline
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Quote:
Originally Posted by HB252 View Post
Hi Oleg and teamwork guys!!

Nice update!

Just one question:

I readed in this book:

"Luftwaffe test pilot: Flying captured allied aircraft of word war two"

Author: Hans-Werner Lerche


and I would like highlight two things:

British planes throtles: the author said that when the pilots hand is off on it, the throtle come back to 0% power. (I think that it happen in Wellington plane)

German planes throtles: to the athor said that when the pilots hand is off on it, the throtle keep about 50% power.

This featured is modeled in the sim?

By example: if a british pilot died (only in the sim ) when a power is on 100%, in the dive to the ground the power must reduce progressivevely and his plane must crash whit 0% power. Isnt it? And 50% power in german plane.

A greeting
The german pilot obviously didn't read the handbook. Every throttle I've seen has some means of adjusting the friction to keep the throttle from doing this.
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  #7  
Old 10-18-2010, 12:41 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Quote:
Originally Posted by Xilon_x
animation separated smoke house is separated flags movement is separated to all games. i not like this.
i like if all games engine have the wind direction vector and force intensity wind.
When I was working on a 3D animated feature film back in 2007, I once got a 3D model for a car sent to me for approval. (i was art director). We opened the car in Max and saw an insane amount of polygons. After some searching we tracked that amount down to the little metal tube which attaches the rear mirror to the door of the car. That little tube had 40,000 polygons.

What you are asking with your flags moving due to wind is the equivalent of the little tube. An insane amount of processing power concentrated in an insanely small spot.
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  #8  
Old 10-18-2010, 11:45 AM
albx albx is offline
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Quote:
Originally Posted by Xilon_x View Post
animation separated smoke house is separated flags movement is separated to all games. i not like this.
i like if all games engine have the wind direction vector and force intensity wind.
I would love if the wind and thermal forces of gravity and 'interact with all types of objects that goes into the air like smoke airplane kite etc. ecc flag.
a simulator professional to these forces and interactions.
tank you OLEG MADDOX and 1C company.
you please loock this game and after you have another IDEA.
CONDOR
http://www.condorsoaring.com/
ti ha detto che sarà simulato il vento... non chiederglielo più o si incazza
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  #9  
Old 10-18-2010, 03:48 PM
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philip.ed philip.ed is offline
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The clouds here look awesome.
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  #10  
Old 10-18-2010, 04:19 PM
kedrednael kedrednael is offline
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Originally Posted by philip.ed View Post
[IMG]

The clouds here look awesome.
-.-

I'm sure SOW's clouds look better. They only have to change their botoms! The clouds of condor are to far away from eachother and they are a bit too big, And they accually have no textures, they aren't shiney.

[edit] I looked again at condor clouds and I have to say SOW already has better clouds.
hmmm, they look better than I thought.... from up close.


[an other edit] I really don't understand what you want Philip, one update you want a pretty picture of a cloud hanging in the sky (REX like), and this update only thing that matters about the clouds is the flat botom (condor).

Last edited by kedrednael; 10-18-2010 at 04:36 PM.
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