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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 10-06-2010, 04:07 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by dduff442 View Post
I like night and instrument flying in Il-2, but somehow my enthusiasm wears off when I'm being shot at. Hopefully SoW will have some innovations -- g-limited or laggy artificial horizons etc. Errors in barometric altimeters will be there anyway given that weather is modeled.

Night flying in Blenheims or Bf-110s could be a real blast. I'm hoping for a 41-43 night campaign as the first expansion myself. Quirky analog electronics prone to odd readings etc. give the tech of the era a totally different feel from the digital world.

dduff

Well 4.10 is supposed to include G limits in IL2. Laggy artificial horizons? Why would you model such a thing? What does it really add to the simulation and the game for that matter? What you have to check your Compass and fix precession errors or a tumbled Gyro? You would have to get current altimeter settings throughout the flight. Sort of a waste of programming effort for a combat sim don't ya think?

Look I understand adding small details can really add to the sim but the type of things that need to be added should be geared more towards playability.

We like the fighting so that's where the focus should be. Much better AI ones that can actually fight and think more like a real person. AI aircraft are pretty horrible in the game right now. They have been improved but they just don't behave like real people.
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