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Men of War: Red Tide Stand-alone expansion to its critically acclaimed RTS Men of War

 
 
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Old 09-25-2010, 06:22 AM
KageToraUK KageToraUK is offline
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Join Date: Jun 2010
Posts: 25
Default Nope?

Quote:
Originally Posted by deafening View Post
I created a mod that would allow me to load all of Red Tide's content into the original Men of War. It is very easy to do.

This will allow you to open up the new maps in the editor and check out the new units!

To create the mod, follow steps:
1. Create a "mods" folder in the Men of War directory (e.g. c:\men of war\mods)
2. Create a folder inside the "mods" folder called "Red Tide mod".
3. Open notepad and paste the following:

{mod
{name "Red Tide mod"}
{desc "Red Tide's content"}
}

Save as "mod.info" in the newly created folder.

4. Copy the "resource" folder from the Red Tide's directory. Paste it into the "Red Tide mod" folder.
5. Copy the "localization.pak" and "MoWRTGDF.dll" files from the Red Tide's directory. Paste it into the "Red Tide mod" folder.
6. Launch Men of War. go to Options -> mods. Activate "Red Tide mod"

Now exit the game, launch the editor and enjoy!

Deafening
No, actually, all this does is give you a Red Tide background and some Red Tide music when you are on Men Of War - no Red Tide missions are playable and CTDs abound. If the sole purpose of this 'mod' was to enable us to use the Red Tide units and maps in the GEM Editor, then there are two reasons why this is ... just not necessary:

1) There is a Red Tide mod already out, which gives us the Red Tide units in Men of War (not the maps, though). See the DMS forum for this.

2) If you want to use the Red Tide units (and maps) in the GEM editor for mission making or video making, you can just copy and paste the mow_editor.exe into your Red Tide's root folder, and you will have the Red Tide version of the GEM Editor. Just don't release missions made on Red Tide maps - for common sense reasons.

Cheers, anyway,

Kage
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